I am not going to complain about the costs, if I have a way to get in my daily farming hours, a suitable quantity of material. For example, the weekly project only has 5 units of SHD, I think they should take the TD1 system, where the weekly gave us 100 units, according to the activities that we were planning to carry out. Then we have several daily projects, which only give us 1 unit ... in this case I think it should be at least 5 or 10 ... I don't mind that it is expensive to optimize our items ... but we should have many more ways to achieve the main material. Seasson pass and summit projects should also have this type of reward, and random materials (10 units at least).
Also the points obtained in the SHD watch should be able to be exchanged for all types of existing materials, even those that are not used in the optimization table, but that are not yet on the watch.
My summary is that it is a great addition, especially for those of us who dedicate time day to day to farming, and perhaps we should be a little more rewarded for the time. I'm not saying they make it easy, I'm against things being easy only for casual players, but I think there should be a little more balance at the table and materials, not much, but a little is needed.