Yes. Hardcore would be fun that way. Too many bugs and glitches for me to risk permadeath.Originally Posted by Finalplay342019 Go to original post
They should of made it:
Red gear is red stats
Yellow gear is yellow stats
Blue gear is blue stats
Hybrid Recal Station to let you change a stat to a different color like for like % wise.
I.e:
Wyvern Mask all yellow stats:
Recal Core stat into: Armor or Weapon Damage
1st Yellow attribute: Recal into a red or blue attribute
2nd Yellow attribute: Recal into a red or blue attribute
1st and 2nd cannot duplicate each other.
But for this to happen they would need to remove skill tier as it's the only core that is fixed.
Curated loot as rewards behind daily and weekly projects.Originally Posted by Finalplay342019 Go to original post
Never said it was just that if that if they had made gaer have durability and drop ur gear on death,instead of permanent death and make it where u had to eat and drink and craft a mask to go in the dz. It would be like survival just more of a survival game than a mode.Originally Posted by UMUSTBBORNAGAIN Go to original post
Yes. Rainbow rolls are still a big issue.Originally Posted by UMUSTBBORNAGAIN Go to original post