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  1. #1

    Rng what's still wrong with it

    Before legendary and Summit my problem with rng was I never saw a max stat, now I have filled my library, my stash is empty because theres no need to save gear Im not
    using and i junked over 100 max stat because theres no need for them. I cant get gear to drop with the stats I want. So my question is what do u think they could do to give players a reason to keep max stat in their stash? What is the most obvious fix to get all the stats u want on gear? How could they create something for to do as long as u play the game?
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  2. #2
    I hate to say it but... more gear in the loot pool.
    Classified gear sets with the ability to recal two attributes.

    Unless a bad luck modifier is added to the game, then more loot is the only answer.
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  3. #3
    N3mB0t's Avatar Senior Member
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    its already done , thats what the recalibration and optimization stations allow you to do without having to rely on RNG only to give you the piece you want , how you want it and perfect.
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  4. #4
    Originally Posted by mckrackin5324 Go to original post
    I hate to say it but... more gear in the loot pool.
    Classified gear sets with the ability to recal two attributes.

    Unless a bad luck modifier is added to the game, then more loot is the only answer.
    How would adding more loot help? Wouldn't that add more odds to getting the stats u want. Wouldnt recalibration be the only guaranteed option
    Gear sets only have 2 stats, whereas brandset have 3 and 4 on chest and backpacks
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  5. #5
    Originally Posted by Finalplay342019 Go to original post
    How would adding more loot help? Wouldn't that add more odds to getting the stats u want. Wouldnt recalibration be the only guaranteed option
    Gear sets only have 2 stats, whereas brandset have 3 and 4 on chest and backpacks
    Because I doubt they will rework what they have. They only know how to add stuff.
    I swear they must use subcontractors to make content because they just don't seem to know how to fix anything. The creators are gone? lol

    What they SHOULD do is make gear drop with reasonable attributes. Gear used primarily for DPS should be weighted HEAVILY to drop with red attributes and skill power gear should drop weighted heavily towards yellow attributes.

    That's why I'm saying they could add gear with specific attributes. Like a skill power set with ONLY skill power attributes and DPS sets with ONLY DPS attributes. Same for tanks and healers. Remove the possibility of rainbows.
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  6. #6
    Originally Posted by N3mB0t Go to original post
    its already done , thats what the recalibration and optimization stations allow you to do without having to rely on RNG only to give you the piece you want , how you want it and perfect.
    Only if u get a backpack or chest to drop with 3 stats u want which is rng and that's the problem, but recalibration could make it possible, all my builds r optimized from rng and recalibration, where is the optimization station?
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  7. #7
    Originally Posted by mckrackin5324 Go to original post
    Because I doubt they will rework what they have. They only know how to add stuff.
    I swear they must use subcontractors to make content because they just don't seem to know how to fix anything. The creators are gone? lol

    What they SHOULD do is make gear drop with reasonable attributes. Gear used primarily for DPS should be weighted HEAVILY to drop with red attributes and skill power gear should drop weighted heavily towards yellow attributes.

    That's why I'm saying they could add gear with specific attributes. Like a skill power set with ONLY skill power attributes and DPS sets with ONLY DPS attributes. Same for tanks and healers. Remove the possibility of rainbows.
    They said they fixed that but it seems it's back to the way it was. I still get rainbow rolls most of the time.
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  8. #8
    Originally Posted by mckrackin5324 Go to original post
    Because I doubt they will rework what they have. They only know how to add stuff.
    I swear they must use subcontractors to make content because they just don't seem to know how to fix anything. The creators are gone? lol

    What they SHOULD do is make gear drop with reasonable attributes. Gear used primarily for DPS should be weighted HEAVILY to drop with red attributes and skill power gear should drop weighted heavily towards yellow attributes.

    That's why I'm saying they could add gear with specific attributes. Like a skill power set with ONLY skill power attributes and DPS sets with ONLY DPS attributes. Same for tanks and healers. Remove the possibility of rainbows.
    Make sense, they constantly make things better, then ruin gear, and make things worse, then better, then worse again. Hey there a like the government lol. I see what u mean like haveing headhunter on only gear from sniper gear. That would definitely give u better drop chances but still recal is best way, aleast 2 on backpack and chest would be good, though recal all with 1 time stat use from the library would give farming max stats worth picking up agian.
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  9. #9
    Originally Posted by Finalplay342019 Go to original post
    Make sense, they constantly make things better, then ruin gear, and make things worse, then better, then worse again. Hey there a like the government lol. I see what u mean like haveing headhunter on only gear from sniper gear. That would definitely give u better drop chances but still recal is best way, aleast 2 on backpack and chest would be good, though recal all with 1 time stat use from the library would give farming max stats worth picking up agian.
    One time use of attributes would be fine as long as I can re-extract it later if I find a better piece.
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  10. #10
    Originally Posted by mckrackin5324 Go to original post
    One time use of attributes would be fine as long as I can re-extract it later if I find a better piece.
    Wasnt that how it use to be, I think gonna just see how fast I can fill my stash with max stats, I feeled my library in about 100 hrs, what ur thought on a durability on gear? Do u think hardcore mode would have been more fun if u just drop loot on death a had a durability on gear in of permanent death?
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