Personally I like the idea for recalibrating all stats, so u can get every stats u want and custom build all ur gear, but if this were made possible, the recalibration library should go back to one time use stats, giving the need to keep gear with good stats again, this would make optimization possible plus the ease for building exactly what u want, also I think if gear had a durability on them so u have to keep building more gear the more u play, that would be cool. It would definitely give players something to indifiny. If anything this would have made of a better options in hardcore mode, and dropping gear on death instead of permanent death would have been much more fun.
I've seen a lot of bad ideas posted here, but this has got to be one of the worst. Going back to having to hoard multiple items is a TERRIBLE idea. The complaints about RNG would get even worse if this happened.Originally Posted by Finalplay342019 Go to original post
How so? Did u even read the whole thing or just the part u dont agree with. I bought the game a month after release up until tu6 I had 1 build that I had improved to about 3/4 maxed, I never got a stats over that, I came back when Summit released, I have already filled my library with max stats made 8 optimizated builds and destroy over 100 max stats because theres no use for them now, so rng is no longer and issue for max stat, only getting gear with that stats u want on them, an recalibration of all stats is the most obvious way to fix this, however with unlimited stat use, this would allow u to optimize the the build you want in minutes, which would be ever boring. however if stats were one time use, it would be back to hrs to optimize a piece of gear just like now, but the ability 2 recalibration every stat has solved the problem of rng not drop what u want, and the one time use stat has solved max stat farming from be worthless and gives u a reason to use ur stash. the option of putting durability on gear solved players complaining about running out of thing to do. I don't expect everyone to be able to picture how this would, but if a dev sees it, they should be able to.Originally Posted by dagrommit Go to original post
I quoted the important part. The remaining stream of consciousness was a terrible attempt to support your argument, and seems more about changing the fundamentals of the game into something else - i.e. removing a central pillar of continuous improvement.Originally Posted by Finalplay342019 Go to original post
Anyhow, I don't think Massive are stupid enough to adopt this idea. It would effectively kill the game for the existing player base.
I would've agreed somewhat on this earlier (check below) but not now.Originally Posted by Finalplay342019 Go to original post
Because, the initial system has already changed a lot and completely changing that means, everything players have farmed so far goes useless.
And a new system, will need more work from the development side as well as players to get used to and 'farm' again.
This was kind of a similar idea that you are talking about I guess.
https://forums.ubisoft.com/showthrea...-Replayability
This assumes everyone already has fully optimized builds the way you do. Or that they're not interested in trying out new builds. Adding new gear with different characteristics is what Massive have chosen to do, and it's a valid approach. The question is whether the new gear is fun enough to play with that people will want to farm it.Originally Posted by Finalplay342019 Go to original post
Some of their recent efforts (Hunters Fury, Scorpio shottie) suggests it is.
By what I, m read I think yall r misunderstanding what I'm saying, right now we can recalibrate 1 stat on a piece of gear, if u have a max stat, that stat will be optimized, but u have to rely on rng to get the other stats u want on that gear and the talents, an optimization station allows u to optimize all those stats, but if they r not really the stats u want, u either make do or u keep grind for the piece u want relying on rng, then when u finally get the piece u want, u have to farm resources to optmize it. how would farming hrs for max stats be any different from farming resources for hrs. If u could recalibrate all the stats this would make it possible to put every stat u want on gear plus the talents, without having to rely on rng for a specific pieces. The gear would not change at all,and by one use stats, I mean once you recalibrate a stat, u farm for another max stat, instead of farm resources to optimize a stat. It would not change any players builds, it would let players make any build they want as fast as they could get individual stats to drop instead of having to rely on rng to drop a piece of gear u want.
No, you're just posting in a way that makes it difficult to understand. Using sentences, and structuring your proposal in an organized fashion would be a good start::Originally Posted by Finalplay342019 Go to original post
- What is your concern or problem you're trying to solve
- What is your proposal
- How would your proposal solve the problem/concern
Here's an example
From what I can tell, you're now proposing that people be able to recalibrate all attributes, and that stats can only be used once (i.e. removing the reason for the recalibration library to exist). As noted, this would force people to hoard multiple items all over again.
On top of that, you want gear to degrade so people have to repeat the whole process again. This effectively removes any sense of progress, and makes the grind feel more punishing.
From what I can tell, you're now proposing that people be able to recalibrate all attributes, and that stats can only be used once (i.e. removing the reason for the recalibration library to exist). As noted, this would force people to hoard multiple items all over again.
On top of that, you want gear to degrade so people have to repeat the whole process again. This effectively removes any sense of progress, and makes the grind feel more punishing.[/QUOTE]
Sounds right but apparently most other poeple see this from a totally different perspective than me. So ask urself would recalibration of all stats let to players put all max stats and the talents u want on all ur gear? They could make it where stats would be able to stack in the library, so instead of needing resources for recalibration an optimization, u would only need them for recalibrating maxed stats and the talents u want, meaning ubi doesnt need to do anything to rng. The durability it's just and option, maybe not for the regular game but for a possibility for hardcore mode, I think durability and dropping gear on death instead of permanent death would make more players want to play it, add a few more survival aspects it could even be like a survival game.