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  1. #1

    Gear System Mods (Skill Haste not working) and general feedback

    I have a 5.3% Skill Haste gear system mod for my pulse (Housing Slot, mod is called Heating Mantle) that does not impact the cooldown on the Achilles Pulse. It is 36 seconds (all red build, no yellow cores) with or without that 5.3% skill haste added in the housing slot.

    For comparison on the Jammer Pulse skill my base cooldown is 27.3 seconds, when I add the 5.3% skill haste / heating mantle the cooldown drops to 25.9 seconds.

    The skill haste component is going to be important if this is going to see any use. At 36 seconds for a red build (solo sniper / rifle as indicated) for one additional headshot zone it is hard to justify using even over a healing drone or revive hive slot. With a hybrid build of some kind where you have more skill haste maybe, but if you're already stacking yellow cores I don't know if you're doing enough headshot damage to make that your best damage output option.

    I've also noticed on three occasions (only tested it today so this is not necessarily widespread) that I was getting right leg or left leg on running targets and targets in cover. Getting a leg on a target in cover is useless, and getting a hit on a specific leg with a bolt action gun is going to be tough on a running target, the head is much easier to connect with. If I'm limited on how many targets are up and there's no bonus for hitting the leg, I'm not going to pulse them, I'll just take the headshot.

    ****As an improvement suggestion - I could take the long refresh and potentially impossible additional headshot zones if there was an added component to this thing that would bump a target that got pulsed (causing a running target to stumble for a quick moment to line up the shot, or causing a target in cover to be momentarily knocked out of cover so they can be engaged). I would personally find that very useful as a mostly solo red / rifle player. It would also have some occasional utility in group settings. That's from a purely PVE point of view.
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  2. #2
    ddr793's Avatar Junior Member
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    Oct 2019
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    Sounds logical to me each NPC would have different weak points , like in real life would be crazy to have it show head shots for all , you already have head hunter talent and mantis combo for head shots along with head shot damage , it's so when you pulse and its a shoulder or gut you get full head shot damage to those areas not just the head , plus to get max from it , it would be a team item skill build pulses a target you get up to 3 zones to snipe or crit build shoot
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  3. #3
    Originally Posted by ddr793 Go to original post
    Sounds logical to me each NPC would have different weak points , like in real life would be crazy to have it show head shots for all , you already have head hunter talent and mantis combo for head shots along with head shot damage , it's so when you pulse and its a shoulder or gut you get full head shot damage to those areas not just the head
    I agree each NPC having different weak points is sensible, there's no complaint there. My issue is with it giving one weakpoint that is often impossible to take advantage of and having a long enough refresh on the skill that it isn't useful in its current form. If either of those were addressed - either by adding some more utility with the bump/stumble, or a much shorter refresh, it would help.

    Originally Posted by ddr793 Go to original post
    , plus to get max from it , it would be a team item skill build pulses a target you get up to 3 zones to snipe or crit build shoot
    I'm addressing it from their stated solo / sniper point of view. You may not be wrong in a team setting, but used as intended by a solo sniper it isn't worth the skill slot, in my opinion, as it is currently laid out. I get more utility from a decoy or a scanner / jammer depending on enemy, and I would bet throwing out a drone/turret and letting them do their thing would provide more overall damage than a single headshot bonus every 35-40 seconds when you also factor in the added time it takes to activate and line up that perfect shot compared to just sticking with actual headshots. Haven't tested that yet so I could be wrong, but I don't think the juice is worth the squeeze, as they say.
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