4 flying flag tip system
The 4 flying flag tip system is based around co-op gameplay between group agents on the battlefield that need to work together. When selected by an agent the 4 medium sized flags are capable of launching from a mechanism attached to the rucksack once the skill is selected. The 4 flags themselves require their own lock-on system to be aimed at enemy's and fired from the mechanism to attack them if the launch from the agent is successful. Each of the 4 flag tips are spiked to allow this to happen. Before being launched by the agent the 4 flying flags decoration changes colours to indicate being ready for firing. They change colour using SHD technology but once each of the 4 flags are airborne they change red and also stay red once hitting an enemy until they start functioning. Once the flag tips hit enemy's they stay until the enemy is dead. This happens as agents within the group close in on them before they die. The 4 flying flag system gradually drains enemy's functionality using the SHD tech they have installed on their tips but for this to happen enemy's who have flags must stay alive longer than any other as the use of the flags would be pointless for draining Weapon power, Armour, Health or any other functionality from them. Agent group co-op comes in to play as agents close in on flagged enemy's, by doing this slowly multiple times as each of the flags change colour indicating what will be taken away from them.
However agents can only approach enemy's to take their benefits away from them when the flags colours represents what will be taken from them. If agents back away from flagged enemy's they will regain their coloured flags representation.
The 4 Flying Flag System is best utilized if many obstacles stand in the way for the agent. That way the remaining flagged enemy's who come across agents will drain each from the colours of the flags that represent what will drain from them as they become closer to the agent they are seeking. Keeping enemy's alive until the last flagged enemy's will be difficult for the agent but these could be the enemy's that are the last standing before they are killed anyway.
The more group agents who closes in on enemy's the faster they drain functionality. Enemy's become immune to status effects once hit by flag tips.
Each of the Flags colours represent, Variants include,
Weapon damage drain (Red)Faster air speed, quick release
Armour decline drain (Blue)Faster lock-on system
Health decline drain (Green)Poison tip
Melee damage drain (Purple)Myst cloud tip
Skill functionality corrupt (Yellow)Air flag particle trail
Projectile functionality distance lowered (Orange)Burning flags
Each of the 4 flags on targets change colour continuously using a timer and each draining colour is slow to drain multiple functionality's from enemy's.
Future possible skills for The Division franchise.