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  1. #1

    Sorry, but the new stuff is boring and nothing special

    The new stuff is boring. More skill damage - thats all. No new yellow playstyle, no new build which we have to create. Only ordinary skill damage. Donīt misunderstand me - I play red and yellow builds and I love both.

    The new exotic AR is a better "perfect in-sync". Nothing more. My striker drone hits 111K with the new "perfect in-sync" AR. The new exo AR hit for 115K with no real difference in the damage, playstyle or build.

    I need an alternative to "in-sync" - something special. Why I play exotics weapons or gear sets? I want to create a special build or I want to be forced/rewarded for a special playstyle. Thatīs not the case with the new stuff.

    The new AR could be better like:

    Talent: Retired Veteran

    1st option:

    "In combat you start with 60 stacks. Each stack give you 1% skill damage. If you shoot, you will lose all stacks. One stack refreshes after 1s while you are not shooting. A weapon kill refreshes all stacks. You lose all stacks if combat ends"

    2nd option (this is an idea to make this weapon more usable for all skill players like CCs, skill-DDs or healer and support their roles in groups)

    "In combat you gain 1 stack per 2sec up to 40 stacks while you are not shooting. Each stack give you 1% skill efficiency. If you shoot, you will lose all stacks. A weapon kill refreshes 50% of the missing stacks. You lose all stacks if combat ends."

    Also for the new gear set. Its nothing more than more damage. And a normal skill build with striker drone + turret has a damage lost of only 15% against the new set. (more brands, talents). Foir 15% more I have to handle my skills every 10s. If I canīt - I lose 50%. Same for holster. Itīs ok but honestly - it fits perfect to the exo AR and the gear set: Nothing special.

    I donīt speak about the Scorpio - because Iīam not a shotgun player. It may be good.
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  2. #2
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    Originally Posted by Cola_77 Go to original post
    The new stuff is boring. More skill damage - thats all. No new yellow playstyle, no new build which we have to create. Only ordinary skill damage. Donīt misunderstand me - I play red and yellow builds and I love both.

    The new exotic AR is a better "perfect in-sync". Nothing more. My striker drone hits 111K with the new "perfect in-sync" AR. The new exo AR hit for 115K with no real difference in the damage, playstyle or build.

    I need an alternative to "in-sync" - something special. Why I play exotics weapons or gear sets? I want to create a special build or I want to be forced/rewarded for a special playstyle. Thatīs not the case with the new stuff.

    The new AR could be better like:

    Talent: Retired Veteran

    1st option:

    "In combat you start with 60 stacks. Each stack give you 1% skill damage. If you shoot, you will lose all stacks. One stack refreshes after 1s while you are not shooting. A weapon kill refreshes all stacks. You lose all stacks if combat ends"

    2nd option (this is an idea to make this weapon more usable for all skill players like CCs, skill-DDs or healer and support their roles in groups)

    "In combat you gain 1 stack per 2sec up to 40 stacks while you are not shooting. Each stack give you 1% skill efficiency. If you shoot, you will lose all stacks. A weapon kill refreshes 50% of the missing stacks. You lose all stacks if combat ends."

    Or something like that. Values are not balanced. I donīt speak about the Scorpio - because Iīam not a shotgun player. It may be good.
    My preferred design is:

    Plan A: (Quick cast and shoot)

    In the original plan, additional effects are added:
    1. Open the largest stack to 60 layers.
    2. Every time a skill is used, half of the layer will be removed, but when the skill enters the cooldown, the cooling time of that half of the layer X2 will be reduced.

    I prefer concepts like this.

    Plan B: (Do not bind damage skills)
    The whole change.
    1. Will automatically increase the number of layers quickly (three layers per second)
    2. Shooting will consume the number of layers to mark the target, and casting skills at the target will trigger the explosion damage of the number of layers X (skill damage%).
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  3. #3
    It way more complicated than you described

    1) In Sync is only for skills that are dealing constant damage, while Spike if for seeker miners, sticker bombs and other skills with one shoot and cooldown.

    2) The AR works for any kind of skill, unlike In Sync, and it gives more damage than In Sync (like you said) and Spike

    In Sync is also better on hybrids than a full yellow, because you can have a lot of weapon damage and skill damage at the same time. If you are a hybrid with skills that deal constant damage, In Sync is still the best option by far, however if you are a hybrid with skills with cooldowns and one shoot, the exotic AR will be better if you wan't to focus more on skill damage.

    Also, it is an AR, which is less versatile than In Sync and Spike in any talent. You also can't swap weapons, so you won't be changing to Kard gun on hybrids, and things like that, because you have to get the stack all over again, while spike and in sync you get the buff super fast

    This is how you balance things. We can't have a Exotic that is just better than In Sync AND Spike in any situation.

    So no, it is not as simple as you said. In Sync does not work on every single skill build, and if players do that, that's them being bad at using the correct talents. It is so stupid that the devs had to explain this OLD talent on the last State of The Game, because players use it wrong all the time.
    There is this weird behavior from the community that chooses the higher number instead of what's better for a build
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  4. #4
    OK, I understood. But nevertheless, both (in-sync + exo AR) provides skill damage while youīre shooting. Sure in some build maybe in-sync better than the new AR and the other way round. I wish the talent supports another playstyle.
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  5. #5
    Yeah, this AR will be around a similar build to what we already had, I can understand your concern.
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  6. #6
    Originally Posted by Cola_77 Go to original post
    The new stuff is boring. More skill damage - thats all. No new yellow playstyle, no new build which we have to create. Only ordinary skill damage. Donīt misunderstand me - I play red and yellow builds and I love both.

    The new exotic AR is a better "perfect in-sync". Nothing more. My striker drone hits 111K with the new "perfect in-sync" AR. The new exo AR hit for 115K with no real difference in the damage, playstyle or build.

    I need an alternative to "in-sync" - something special. Why I play exotics weapons or gear sets? I want to create a special build or I want to be forced/rewarded for a special playstyle. Thatīs not the case with the new stuff.

    The new AR could be better like:

    Talent: Retired Veteran

    1st option:

    "In combat you start with 60 stacks. Each stack give you 1% skill damage. If you shoot, you will lose all stacks. One stack refreshes after 1s while you are not shooting. A weapon kill refreshes all stacks. You lose all stacks if combat ends"

    2nd option (this is an idea to make this weapon more usable for all skill players like CCs, skill-DDs or healer and support their roles in groups)

    "In combat you gain 1 stack per 2sec up to 40 stacks while you are not shooting. Each stack give you 1% skill efficiency. If you shoot, you will lose all stacks. A weapon kill refreshes 50% of the missing stacks. You lose all stacks if combat ends."

    Also for the new gear set. Its nothing more than more damage. And a normal skill build with striker drone + turret has a damage lost of only 15% against the new set. (more brands, talents). Foir 15% more I have to handle my skills every 10s. If I canīt - I lose 50%. Same for holster. Itīs ok but honestly - it fits perfect to the exo AR and the gear set: Nothing special.

    I donīt speak about the Scorpio - because Iīam not a shotgun player. It may be good.
    1. "more skill damage - that's all"
    There are lots of new potential builds. There are more viable initial damage builds that then become great damage + skill damage builds. There is literally an infinite up time skill build. There's a new shotgun which has very little skill utility other than if you wanted to make a status effect build. There's lots of new ways to get more powerful skills, but saying "that's all" is totally false. There's definitely an emerging meta with Test Subject and the Achilles pulse that's completely DPS focussed.

    2. "In combat you start with 60 stacks. Each stack give you 1% skill damage. If you shoot, you will lose all stacks."
    Okay. I just won't shoot. There's no incentive to synergise with your skills. Why would you make a weapon less powerful the more you shoot instead of rewarding the player by making it more powerful... There's not a single mechanic in the game that does that for good reason. Your second suggestion is the same - why would you even bother shooting if it just made you worse?

    3. "Foir 15% more I have to handle my skills every 10s."
    You do realise that deploying a skill counts as interacting with it, right? So throwing seeker mines means every single time it's 50% extra. This gear set is the damage equivalent to Hard Wired's skill haste focus. It's a great alternative.

    The Capacitor does both more damage and more skill damage than in-sync. The talent doesn't properly describe that when both buffs are active and the amount is doubled, it is only the skill damage that is doubled. 30% from 6 tiers on the capacitor is 10% more than the 20% damage in-sync. The trade off is a smaller mag, which is up to the person's playstyle.
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