I love the new skyscraper and here is why!
Usually I make a large post detailing what I think, but since I dont want to waste anyones time Im going to keep it simple, focussed on bullet points!
The new skyscraper:
+almost no spawn peek angles for defenders
+tons more safe hard breach locations for attackers near an entrance or even outside
+less small exploitable cover which consumes a lot of droning time
+no more trash on the ground that makes sound when you move through it
+very nice addition of extra rotation route around drum
-none! Its a perfect rework!
Ive been discussing what makes or breaks a map online and with friends who play the game, and Ive seen some patterns that might be nice to look at:
- Long hallways are bad for a map since they disable the ability to hear people in the next room especially long hallways or large areas with many possible angles or paths, they also take a lot more time to drone out which damages intel freshness. Maps that suffer from this are chalet, theme park, bank. Maps that benefit from this effect are border, club house, new skyscraper.
- A wide map with many windows that are separated by rooms or walls is good for a map as it enables attackers to enter the building by breaking the barricade without roamers in a wide range being able to hear it. Maps that benefit from this are villa, canal, new skyscraper. Maps that suffer from this effect are chalet, outback, bank.
- Maps with many possible safe hard breach locations for attackers is good for a map, meaning that the walls next to the objective are either directly connected to the outside, or close to the outside of the building while being hard to contest for defenders. Maps that benefit from this effect are new skyscraper, club house, consulate. Maps that suffer from this effect are coastline, villa, outback.
So I absolutely love the new skyscraper, and I hope we will see more outstanding map reworks.
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