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  1. #21
    Originally Posted by Solkard Go to original post
    Alright, ignoring how it pigeon holes the meta further into Red Core builds, how would your specialization prevent Rogues from remaining un-squaded, but still just working together to benefit from it. With the history of bug exploiters and hacks that this game has, you'd be a fool to think that's not the first thing they will think to do.
    Youre maki g it sound like theyd be invinsible?? A competent player sould still be able to kill him on his own. Theres nothing there that would make the player invincible. 😂
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  2. #22
    Sircowdog1's Avatar Senior Member
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    Originally Posted by dagrommit Go to original post
    For anyone who doesn't want to click on sus links, this is the invention of the OP, not a leak or upcoming specialization.
    I just like how Among Us terms are branching out. ;D
     1 people found this helpful
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  3. #23
    Solkard's Avatar Senior Member
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    Originally Posted by L96_IIBuRnSII Go to original post
    Youre maki g it sound like theyd be invinsible?? A competent player sould still be able to kill him on his own. Theres nothing there that would make the player invincible. ��
    Right, you justify giving a solo PvPer that magnitude of buffs, because they need it to fight against the people that group together. But when faced with the scenario that a group of 4 people would just go rogue together but not group up, your solution is to just "git gud"?
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  4. #24
    Originally Posted by Solkard Go to original post
    Right, you justify giving a solo PvPer that magnitude of buffs, because they need it to fight against the people that group together. But when faced with the scenario that a group of 4 people would just go rogue together but not group up, your solution is to just "git gud"?
    Well no. 😂😂

    So lets say its you Vs a 4 Man. You go out and kill 2. They other 2 run away giving time for the 2 youve just killed to spawn in at different checkpoints, run out sync up. Square one again. Repeat.

    Or you could come out and kill that one guy then and there and be done with it...

    You win the battle and the war type thing. Not you win the battle but never the war.

    Even if they wanted to do what you said and stay solo, again that wouldnt make them invincible... you can still kill them. Plus it would be pretty pointless they only think theyd be doing is getting a few kills depending, because thetes no way youd have 4 on 50 manhunts each.

    Whereas you go out solo right now against a 4man and you really dont have a chance, with this specialisation you just might.
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  5. #25
    With a team you still have more advantages anyway 😂😂

    You have burst healing from a healer. Shared medkits, Group buffs, Respawns, Revives, Talent Synergies.

    As opposed to 20% Rate of fire, and an Okay Chem for self sustain 😂

    130k healing over time isnt alot. Especially when youre in combat.
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  6. #26
    Solo DZ play has been increasingly difficult given all the team synergizing talents (i.e. empathic resolve, skills). This imbalance reduces player diversity, one of the many things hurting this game right now.
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  7. #27
    what happens when you get 4 "solos" who play together but don't officially group up so they can keep the solo buffs?
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  8. #28
    Originally Posted by ink3pointoh Go to original post
    what happens when you get 4 "solos" who play together but don't officially group up so they can keep the solo buffs?
    Read above
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  9. #29
    What solo buffs are you talking about? No one is saying to make empathic resolve work for solo players.
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  10. #30
    Solkard's Avatar Senior Member
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    Originally Posted by Dookgucowby Go to original post
    What solo buffs are you talking about? No one is saying to make empathic resolve work for solo players.
    The buffs the OP is proposing that his new specialization give players in the DZ, when they aren't grouped.
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