How is this making it more casual can i just ask?? This should be an interesting answer right here 😊Originally Posted by Sgt.Danielle Go to original post
You kind of proved my point. Skill builds are at a disadvantage in PvP, save for one gimmick that is completely countered by just stacking 1 stat, Hazard Protection, which you actually want to buff higher than any gear set offers. DZ PvP is flooded with Red Core builds, because that's the meta. For you to want to buff that even further, without trying to bring other builds up to par belays what your intentions are. To buff your own preferences, while leaving everyone else out in the cold.Originally Posted by L96_IIBuRnSII Go to original post
That's not even counting you want of a 20% RoF buff? Nothing else in the game can even give you a buff that huge, unless you're using Striker and proc the on-kill 5 sec buff from Gunner.
Realistically speaking, this specialization would just cause Rogues to run in groups of "solo" players. The only real downside of that would be friendly fire from aoe, which won't be an issue since that would only really come from skill users that your specialization doesn't benefit.
How are skill builds at a disadvantage?? You have a sticky bomb that auto locks. Sets you on fire, and blows you up... You also have a fire chem which absolutely destroys. Then you have a stinger hive that also rips you open to shreds 😂😂😂Originally Posted by Solkard Go to original post
Skill builds are not in anyway shape or form at a disadvantage. You can have a 13m shield. Walk up to someone and legit drop a stinger at their feet 🤣🤣🤣
Not even going to mention eclipse again either
Also Hazard protection doesnt protect you completley. You still take a good amount of damage regardless. You just wont be set on fire or put in bleed, but the initial damage still whacksOriginally Posted by Solkard Go to original post
Also that 20% buff isnt that big considering that you'll more than likely be fighting a group of players.. as i said above....Originally Posted by Solkard Go to original post
With 5% Damage to targets out of cover which is huge in itself. 10% weapon damage from firewall. Another 10% if you are put on status with survivalist. And then the 4 guns shooting you on top of that 😂😂😂
All that damage advantage for the 4man team before the fight even starts...
You have none of those buffs if you are a solo player. So yes. I would say the 20% Rate of fire is suitable.
You must be playing on console, because I don't know what is the "auto lock" you're referring to on PC. Also, "initial" damage of skills are reduced in PvP. The hit from a full skill build equates to about one bodyshot from a shotgun or sniper. It won't even break a normal red build's armor, unless they were using Glass Cannon.
And if you are playing on console, good god are you asking to be OP with those buffs in addition to all the aim assist you already get there.
Alright, ignoring how it pigeon holes the meta further into Red Core builds, how would your specialization prevent Rogues from remaining un-squaded, but still just working together to benefit from it. With the history of bug exploiters and hacks that this game has, you'd be a fool to think that's not the first thing they will think to do.
No because the aim assist is literally on the fire sticky and not in actual gunplay 🤷🏻*♂️. And yes Console is full of fire chem/explosive sticky with glass cannon spam.Originally Posted by Solkard Go to original post
Regardless of if you have hazard protection on you are as good as dead against that as you cant strafe or ads