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  1. #11
    xX_RobinHood_Xx's Avatar Banned
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    Originally Posted by PaulGhostXX Go to original post
    Boys I got whacked for 18m in the DZ in under 2 seconds by two players using AR's whom I am convinced were using aimbots and shoot through wall cheats. Anyways I also got clubbed by a rogue for 26.5million.
    And?
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  2. #12
    I am not happy that Ubi cannot reign in the cheats. I work in IT and I know that it is possible to track this behaviour, but it needs smart coding. My question to Ubi, is this damage count possible? I argue its not possible in the DZ with an AR or SMG. Not in 2 seconds or less. Hence my example of a hunter, L100 on Leg.
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  3. #13
    Sn0wBaaalL's Avatar Senior Member
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    Originally Posted by PaulGhostXX Go to original post
    I am not happy that Ubi cannot reign in the cheats. I work in IT and I know that it is possible to track this behaviour, but it needs smart coding. My question to Ubi, is this damage count possible? I argue its not possible in the DZ with an AR or SMG. Not in 2 seconds or less. Hence my example of a hunter, L100 on Leg.
    thats the problem in the DZ there is a lot of cheats and also a lot of strong players with massive DPS so its hard to know....
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  4. #14
    uhuriger's Avatar Senior Member
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    Spotter or Glasscanon, Vigilance, FAL or any other AR and 180CHD and u melt players in half a second.
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  5. #15
    dagrommit's Avatar Senior Member
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    Originally Posted by PaulGhostXX Go to original post
    Boys I got whacked for 18m in the DZ in under 2 seconds by two players using AR's whom I am convinced were using aimbots and shoot through wall cheats. Anyways I also got clubbed by a rogue for 26.5million.
    The subject of this thread are NPC's or "non-player characters". Report players in-game if you think they're cheating: https://support.ubisoft.com/en-US/fa...Division-2-TD2

    Originally Posted by echolecter Go to original post
    I don't think there is that much of a difference (anymore, if there ever was) to the amount of damage each NPC type does to players. They're only harder to take down those veterans and elites.
    Yep, I've always had the same impression.
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  6. #16
    Adze.'s Avatar Senior Member
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    People won't be happy until this game resembles an old cop show or spaghetti western.

    You know, the ones where the good guy hits every shot and the bad guy couldn't hit a barn door.

    This game is so hard that most of the people I play with can go through an entire Legendary instance without dying.

    Yeah it's that tough /s

    I can hit for 6M crit headshots with my Rifle so why can't my enemy? Because I have lower health? Instances would be over pretty damn quick if NPCs had the same health pool as me. I'd one shot everything.

    I have a radical idea that might help: Use cover and learn to play the game.
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  7. #17
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by Poodros Go to original post
    Hey there. I'm poodros. I will get straight to the point

    So, I was running summit on solo some weeks ago and, as it was to be expected, NPCs killed me. Of course, I revived and got killed again after, but there was something I noticed in the death screen.

    Before respawning, I saw that an elite had hit me for 995K damage, which wasn't very surprising, until I saw that the red bar NPC that actually killed me twice had hit me for 1 million damage.

    I don't run Protection from Elite Mods and have most if not all of my gear attributes and gear mods focused at Crit Chance and Crit Damage. I run 4p Hunter's Fury, Memento and a Walker Harris chest piece with Glass Cannon.
    Even when taking Glass Cannon into consideration, it seems quite absurd to me that somehow a red bar NPC can hit harder than elite NPCs in the same period of time.
    And this is one occasion that I have memory of, but it can very well happen again and that is what is really concerning.

    NPCs really need serious balancing passes and, ideally, should at most do only 350K damage, simply because they are supposed to be weak and easy to get rid off and should only chip at your armor not savagely melt you down in a system tick
    It is confusing how the damage works with the NPCs, especially when the Reds are more powerful then t he Player. To be fair, the Devs don't have a delicate touch. So for the diehards with too much free time, needs the NPCs to be crazy. If the Devs would come in to make adjustments, they would nerf that to such extreme that those players would cry it's too easy.
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  8. #18
    Adze.'s Avatar Senior Member
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    People have always got an excuse for being ****e and love to shift the blame to people who aren't ****e you mean.

    It's weird though, because I thought they added layers of difficulty so even ****e players could feel good.
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  9. #19
    BT3241's Avatar Senior Member
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    In truth they should all hit with the same strength except the big guys - in real life I can hit you in the head with a gun but as hard any experienced soldier but its a game .
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  10. #20
    Originally Posted by AndreasF_8 Go to original post
    Those are light hits, wait till you get hit for 3.5 million or more.
    and that just really illustrates the point more. 3.5 fking million!? Like, *******......there is hitting hard and there is BS. THese AI are BS....
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