Gotta praise the efficiency of those enemy medics. A guy gets mowed down by an AR and is a puddle on the floor, 5 seconds and a bandaid later and he's up, has run the 100m faster than Usain Bolt and has the accuracy that'd make Hawkeye s**t his pants.
I'd love to see some debuff applied to healed enemy, maybe 30% armour debuff and something like bleed?
Don't they usually go down pretty easy after they are back up? I don't know if it's just me thinking they do or they really do, but they sure seem to..Originally Posted by AndreasF_8 Go to original post
Because the rest of the game is realism? come on bruhOriginally Posted by AndreasF_8 Go to original post
As mentioned, it's not about killing the medics, that's easy enough. It's about whether healed enemy should have status effects applied.
If you're playing Heroic and have a group of random, sometimes the healer will get loose. It happens. It's not about oooo kill it quicker, it's about whether there should be a better game mechanic.
Not at higher difficulties, It takes a second for a medic to revive a downed NPC, and they come up with twice the health (green bar).Originally Posted by CassiousCloud Go to original post