Patch notes are up.
Steve, your punk pants are reportedly fixed, finally, maybe, possibly.
Ghosts,
Our latest patch for Tom Clancy’s Ghost Recon® Breakpoint, Title Update 3.0.3, will be deployed on November 9 at 9:00 AM UTC across all platforms.
In addition to patch notes and information listed below, please note that our Known Issues List has also been updated. Thank you for taking the time to share your thoughts with us as we continue to improve Tom Clancy’s Ghost Recon Breakpoint.
Patch Size
Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.
PC: ~8 GB
Xbox One: ~8 GB
PlayStation®4 system: ~8 GB
New Features
Ghost Experience Update
Title update 3.0.3 brings major improvements and adds more depth to the Ghost Experience. For the full details on the Ghost Experience update, you can check out our dedicated article here.
Player
Starting with the main character, players will be able to do the following:
Cook grenades
Pick up Ghost-placed C4 and mines
Throw a bullet by hand to lure enemies
Deal more damage to enemies while in stealth
Clean weapons (dirt, mud, and snow)
Choose whether syringes heal injuries or not
Toggle and adjust the aim assist settings
Inventory Management
Mass sell resources: Players can now mass sell resources at Maria’s shop.
Weapon dismantling: Players can now dismantle weapons when near a crate without picking them up – only in Immersive mode.
World Modifiers
Event Parameters*
Terminator presence toggle
Rebel presence toggle
*You can only have one active Event Parameter at any given time.
Enemy Population
Drone presence modifier: minimal* / classic
Azrael presence modifier: none / classic
Helicopter patrol frequency modifier: none / classic
* Minimal presence: you will only encounter drones that are tied to missions and behemoths.
Other modifiers
Tactical – Darkest night: adjusts the intensity of the night
Interface – Item shader: toggles on / off the shader highlighting items and crates
UI – Item Wheel
Item wheel
New slots: two new slots added to the item wheel
New item: hand-thrown bullet
Item categories: no more distinction between defensive / offensive items
Added AI teammates order shortcuts to the item wheel (controller only)
Accessibility
Players can choose to press or hold the button to open the item wheel
Remapping
Players can set a shortcut to directly open the order wheel (all platforms except Stadia)
Players can set a shortcut to directly open the item wheel (all platforms)
Players can set a shortcut for each wheel slot: mouse and keyboard / controller (all platforms)
Players can remap the SyncShot teammate input (all platforms)
Raid Update
We are thrilled to share the changes you will see coming to Golem Island with TU 3.0.3. Prepare yourselves for two exciting new modes, Threat Level: Critical (Hardcore) and Threat Level: Low (Easy), and the ability to explore the island solo! With these new modes also come changes to enemy levels, game modifiers, and more. Each raid difficulty will also now have its own sub-section in the objectives board. For all the details on the Raid update, check out our dedicated article here.
PvP
New! 1 Mission Milestone:
Scavenger: As a Pathfinder, loot 40 Class Items or Adrenaline shots.
Drone Behavior and Enemy AI Balancing
Enemy AI
Reloading: Enemies will now reload after running out of ammo – this applies to all NPCs wielding ASRs, including: Riflemen, Drone Operator, Radio Operator, Support Unit, Commander and Wolf Rifleman.
Detection: Increased enemy detection time; added 0.2s to 1s depending on the distance and the alert status.
Radio comms: Enemies now take longer to communicate to the radio after sighting a Ghost;
Time between sighting and communication is increased from 8s to 12s
Voice maximum range reduced from 20m to 15m
Voice spread slowed down
Enemy Mortar: mortar strikes will be less precise when the player is detected.
Drone Behavior
Air drone behavior adjustment:
Dragonfly:
Removed erratic hit animation
Death trajectory is more vertical
Death explosion sound reduced
Investigate movement speed reduced
Dragonfly and Ogre:
360° body detection range is reduced
Movement sound detection range is reduced
Air drone attack patterns adjustment:
Dragonfly:
More pauses between attack patterns
Dragonfly and Ogre:
Movement speed between attack patterns has been decreased
Dragonfly and Drone Op:
Charge attack patterns have been replaced with side flanks
Dragonfly-type drone include: Malphas, Succubus, Stolas and Murmur.
Ogre-type drones include: Aym, Incubus, Andras, Aamo.
Character and Customization
New Items in Maria’s Shop (Skell Credits)
Emblems
Eagle Eye | Female
Savior | Female
Knife Combat | Female
Hot Pursuit | Female
Eagle Eye | Male
Savior | Male
Knife Combat | Male
Hot Pursuit | Male
Flag Patch
Serbia Flag
Items
FLIR Nyx 7
New Raid Rewards
Solo Exploration (from the regular difficulty Raid)
Mission Rewards:
Heli Helmet
Wolf Mask
PASGT Helmet
Revision Bullet ANT Goggles
Wolf Fingerless Gloves
Sentinel Knee Pads
Walker Vest
TAC Tailor Operator Pack
MICROT1 +G33 Scope
Chests:
Tactical Vertical Foregrip
Vented Angled Foregrip
Oakley Halo Goggles
5.11 Burner Sunglasses
Heavy Duty Gas Mask
Revision ComCenter2 Headset
Wolf Gloves
S&S Plate Frame
Eagle Industries Chest Rig
Blackhawk Lightweight Knee Pads
MK17 Shorty
TAVOR Assault
Stoner Compact
M4 Shorty
RU12SG Assault
Threat Level Critical (Hardcore Mode) Exclusive Rewards
Weapons:
M82 | Cerberus
MGL | Quantum
MK17 CQC | Gargoyle
C-SFP | Baal
Titles:
Heroic Dragonslayer
Heroic Giantslayer
Heroic Kingslayer
Heroic Mindslayer
Heroic Titan
Class Progression Unlock Items – Lvl 10 to Lvl 20
Class rank limit has been increased from Lvl 10 to Lvl20:
Assault class:
Judge gear set
A-TACS IX gear camo
AK47 Assault
Sharpshooter class:
Commissar gear set
A-TACS FG gear camo
MK14 Assault
Panther class:
Flayed gear set
A-TACS AT-X gear camo
Scorpion EVO3 Tactical
A-TACS AT-X weapon camo
Medic class:
Golem gear set
A-TACS AU gear camo
MPX tactical
Engineer class:
Architect gear set
MK48 SAW
A-TACS AU weapon camo
Echelon class:
Silencer gear set
A2 Shorty
A-TACS FG weapon camo
Pathfinder class:
Pioneer gear set
TAVOR Scout
A-TACS LE weapon camo
Patch Notes
Patch Highlights
Fixed an issue where players could not loot Pathfinder items in Raids.
Fixed an issue where Tactical caches could not be found in all sectors in Raids with Pathfinder class active.
Fixed an issue where AUG Scout blueprint could not be looted in Tactical caches.
Fixed an issue where transitioning from standing up to crouch position would generate an unnatural foregrip animation on player's arm.
Fixed an issue where players would sometimes not be able to reload, switch weapons, or throw grenades.
Fixed an issue where Behemoth drones would not respawn into the world after rebooting the game or being killed in action.
Fixed an issue where Briggs character does not have the intended hand skin color when resting at Bivouac.
Fixed an issue where players could have the Lone Wolf mission blocked after being killed in action when gathering intel.
Fixed an issue where Sergeant Kent would become immortal after interrogating him during mission A Man in Confidence.
Full Patch Notes
AI
Fixed an issue where Behemoth drones would not respawn into the world after rebooting the game or being killed in action.
Fixed an issue where Sergeant Kent would become immortal after interrogating him during mission A Man in Confidence.
AI Teammates
Fixed an issue where AI teammates Fixit and Fury would not follow orders.
Fixed an issue where vehicles would stop abruptly when an AI teammate teleports to gunner position.
Fixed an issue where AI teammate Fury's backpack would sometimes be stretched while in water.
Fixed an issue where AI teammates would not shoot while being in specific vehicles. Vehicles involved with this issue were: CV-1 and Path Watcher.
Fixed an issue where AI teammates would not shoot while in specific boats. Boats involved with this issue were: Bullshark and Odyssey.
Fixed an issue where AI teammates would still have their parachute open after landing in water.
Fixed an issue where AI teammates' weapons paint color could change after a reboot of the game.
Fixed an issue where winter weather was not affecting AI teammates.
Clipping
Fixed several clipping issues on customizable items. These fixes affect the following accessories: Safariland TABC 3 headset, Crye Compact Assault Ghillie, Steel Skull Ballistic mask, Maritime Operations pack.
Fixed several clipping issues on customizable items. These fixes affect the following pants: Tactical Dry pants, Third Echelon pants, Fourth Echelon pants.
Fixed several clipping issues on customizable items. These fixes affect the following tops: Bodark shirt, Crye JPC vest, Third Echelon top, Judge Plate | Assault, Bodark Load Bearing vest.
Fixed issues where the color could not be changed on the Third Echelon Vest and Wolf Armor.
Customization
Fixed an issue where camo pattern would not apply to EMOD stock.
Fixed an issue where patches would not be displayed on 5.11 AMP24 and Versatile backpacks.
Fixed an issue where Briggs character does not have the intended hand skin color when resting at Bivouac.
Fixed an issue where red stains would appear on the back of Punk jeans.
Fixed an issue where Paladin Nine Top's Belt would disappear when being equipped with any vest.
Fixed an issue where Crye Ghillies would not appear correctly when being equipped with some vests.
Gameplay
Fixed an issue where transitioning from standing up to crouch position would generate an unnatural foregrip animation on player's arm.
Fixed an issue where players could slide down the stairs near Camp Tiger.
Fixed an issue where players could get stuck after being killed on a ladder when playing in co-op or in a PvP session.
Fixed an issue where new weapon's ammo would be empty after being equipped at a Bivouac.
Fixed an issue where players would sometimes not be able to reload, switch weapons, or throw grenades.
Missions
Fixed an issue where players could have the Lone Wolf mission blocked after being killed in action when gathering intel.
PvP
Fixed an issue where a PvP session could get stuck if both teams die at the same time and a player is auto-kicked for being AFK.
Fixed an issue where players could get stuck on the Tacmap page before the beginning of a PvP session after opening Player info card.
Fixed an issue where Rank 10 Pathfinder Class Challenge could not be unlocked.
Fixed an issue where Flawless Victory mission would not grant the SVD-63 patchwork reward after being completed.
Fixed an issue where the PvP round would sometimes not end after the host leaves as squad in PvP custom match.
Fixed an audio issue where partial sound loss could be noticed in buildings of R&D Center map.
Raid
Fixed an issue where players could not loot Pathfinder items in Raids.
Fixed an issue where Tactical caches could not be found in all sectors in Raids with Pathfinder class active.
Rewards
Fixed an issue where some players could not get the PSN trophy after completing Act 3.
Vehicles
Fixed an issue where Opheis Mk. II helicopter would explode after spawning at Kelso Field Bivouac.
Weapons
Fixed an issue where PEQ-15 laser would not be visible when being equipped on SVD-63.
Fixed an issue where "Target Acquisition" audio is missing when using Strike Designator.
Fixed an issue where AUG Scout blueprint could not be looted in Tactical caches.
Fixed an issue where M4A1 Tactical AR suppressor would be unequipped.
World
Fixed an issue where players could see under the map at Shark Base.
These were "reportedly fixed" with the 3.0 update, and then removed from the patch notes the day after patch release...Originally Posted by TrickShady Go to original post
That doesn't surprise me in the slightest. What is reported compared to what actually happens are definitely 2 different things.Originally Posted by CrockfordCK Go to original post
Yes, we are all very pleased with Paris' uncanny ability to inexplicably **** up their own game, ignore their players, remain silent for months, and then finally(maybe) fix it.Originally Posted by El_Cuervacho Go to original post
Whoo hoo! Three cheers for Ubi. /s
#itsgonnatakecommuncationtofix
#q&asfordeltacompany
Assuming it is actually fixed. Woot! FinallyOriginally Posted by El_Cuervacho Go to original post
Now about that stupid belt...
I thought one of the bigger talking points would be this:
Fixed an issue where Paladin Nine Top's Belt would disappear when being equipped with any vest.
So they still can not grasp the idea that some players simple don’t want to run a battle belt as part of their load out, seriously who is complaining about this???
That's at the end of the year 2 roadmap lol.Originally Posted by Steven527 Go to original post