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  1. #61
    "No one's really going to be free until...*heavy breathing* ... nerd persecution ends."
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  2. #62
    FCacGRdvWD's Avatar Senior Member
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    Jul 2019
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    3,097
    is it just me or Youtube has gone over the edge with the ads? I mean, this video as an example, I had started to watch it, and 10 seconds later (if that) the first ad emerges? just like pre-ordering, that's a no-no for me.
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  3. #63
    Regarding the call out of enemy position a simple system like enemy type, direction and distance.

    For example 'sniper, 3 o clock, 300 metres'.

    I would also like the AI team to call out when an area is cleared more consistently, I miss that from Wildlands.

    As for AI I've mentioned before a couple of things that wouldn't necessarily affect difficult just make enemy response more organic. Such as when they initially spot you they should move through alert statuses so the grey investigation of your location first, then yellow, amber and red. Anything except red would result in a sweep of the area of your location.

    This would feel more natural and avoid every instance of being spotted becoming an all out battle.

    The system should move from red to amber much quicker when breaking line of sight. Can't stand not being able to hide or go prone camo because the game decides it's not time yet.

    Once a base has been alerted, ie yellow, bet or red, they should never return to the default patrols and should instead stay at the heightened awareness phase where they pace around and act erratically. Also the amber phase duration should be proportionate to the amount of chaos the player has caused. If you've been spotted but not killed anyone then after a short investigation return to normal albeit heightened awareness. If you've wiped out half a base and destroyed the emplacements then they should pretty much constantly be searching for you and calling for reinforcements.

    One thing that also still massively bothers me are that enemies still automatically know where you are with near miss shots. Like they have 3d hearing that can triangulate your precise location. Wildland differentiated these by having a direct threat status when the shot was close enough that the target would have a decent idea of where it came from.

    Sweeping in the general direction the shot came from is fine but the search radius shouldn't be within 2 feet of the player, it should be maybe 50m and increase the further the player was from the target. The number of times I've missed a shot and the dude has walked straight up to me from 150m away whilst prone camo is ridiculous.

    These measures could then be offset by a larger detection distance.

    MGSV got this spot on, even going as far as the alert spreading to nearby locations. In fact if commanders could do that it would give them a purpose and a reason to target them rather than just being fancy grunts. Maybe also if the commander is alive the base takes longer when searching or hunting down the player. If dead they call of searches quicker and retreat to simulate a breakdown in confidence and morale.

    I'd love to play around with the AI code in this game. Imagine with modding what the community could come up with.
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