They do that now. Surprise a sniper in a tower and he'll go for the sidearm.Originally Posted by Sandilands85 Go to original post
That one doesn't phase me much. They aren't the stream of lead problem.Originally Posted by MikeWeeks Go to original post
Absolutely, this would be niceOriginally Posted by vahndaar Go to original post
Now I may be well of on this one but I’m sure there have been posts on here that stated the shotgunners have actually been reloading for a while in game, but they were the only enemy archetype that did. Hence why everyone was so pissed off that none of the other enemy reloaded in the first placeOriginally Posted by MikeWeeks Go to original post
I haven't seen it; but again, they're my first priority when encountering those random patrols, as well as the ones who have most often killed my character.Originally Posted by Sandilands85 Go to original post
"You’ll also see enemies running out of ammo and reloading – this will apply to all enemies with ASRs"
Given the assumption on my part that there was no NPC re-loading taking place and the wording above, is the basis for the comment.
Do the heavy gunners reload already? I seem to recall they do stop firing periodically, it's not constant.
The rocket troops with infinite ammo bug me. They should only have 3 or 4 shots when switch to a secondary weapon.
Would also be nice if snipers moved around more rather than being welded to the spot. Don't think I've ever seen them use ladders.
Originally Posted by Sandilands85 Go to original postThanks for checking Sandilands, I hope you're right...Originally Posted by Sandilands85 Go to original post
This was from a post back In May this yearOriginally Posted by MikeWeeks Go to original post
Originally Posted by Virtual-Chris
What’s equally stupid is the rifleman never has to reload. The breachers do, but not the rifleman.
Reference the Heavy gunner, they don’t reload, the lull in firing is for the barrel to cool down after its overheatedOriginally Posted by vahndaar Go to original post
Although I really do desperately want them to change the Heavys weapon system from the mini gun to a more conventional LMG (purely due to the fact that the Minigun is simply not designed to be hand wielded and man portable IRL)
Alright then. Appreciate you taking the time to find that.Originally Posted by Sandilands85 Go to original post
The google fu is strong in this oneOriginally Posted by Sandilands85 Go to original post
The first time reading the TU blog post, I interpreted it in this way above. However the more I rewatch the trailer, the more I have doubts about what's going to change. Hopefully it's the alert range.Originally Posted by Sandilands85 Go to original post
Guess we'll see on Monday.