In the video at 54s - it states "reduced range"Originally Posted by MikeWeeks Go to original post
https://youtu.be/epqQYjBvf3k?t=54
Actually looking at both of these again is it possible that when they’re speaking about Reduced Range that they may actually mean when sentinel/wolves move to suspicious or alerted on one side of a large base that instead of alerting the whole base it may only alert people within a certain radius, same with the reduced spread so it doesn’t alert everyone instantaneously
Also I liked the animation on the second pic of the sentinel soldier trying to pull his pistol instead of just using a long gun
Looking again I don’t actually think it’s the detection distance that’s changedOriginally Posted by Capt.Dazzer Go to original post
Reduced range here I think might mean the alert range? Like you can alert part of a base rather than the whole area. Or it might mean that if there are three guys standing next to each other and once notices you then the three of them might become quickly alerted.
But yeah I think this is to do with the spread and radius of the alert rather than detection itself. Which is a thumbs up in my book as if that feels more organic and less binary that's a good improvement.
Also - enemy reloading! At last!
Yeah, I see it as it means you have a better chance to remain in stealth; that the whole base isn't going to go on alert from the get-go as the default.Originally Posted by Sandilands85 Go to original post
Of course, until the YU drops and folks start to see the actual effects ...
When you said Morale system my first though was somehow linking The Enemy AI’s Morale Level directly with how professional and aggressive they ( this could be set to cover each region) for example in each region would start in a green state (highly Motivated, professional, Aggressive etc) As you inflict more casualties in the region you watch the morale level drop To yellow, red then eventually Black, which in turn makes them become less professional, with some even willing to surrender instead of fight)Originally Posted by vahndaar Go to original post
However it's not universal; the charging breacher with shotgun is not included. Go figure ...Originally Posted by vahndaar Go to original post