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  1. #1

    Allies AI needs sorting out.

    Nearly every time I press 'F' to call allies at a CP point and they get into contact some distance away I run over in order to clean up whatever they're fighting and 9/10 it's a single enemy. So a group of 5 or 6 people can't kill a single enemy? And if they're up against more than one they just seem to cower behind cover and not even return fire.

    Did they not experience this **** during testing, or is it another case of 'working as intended' which loosely translates to 'we can't be arsed to fix it'?
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  2. #2
    Nearly every time translates to occasionally? Sometimes when I call for allies they get hung up. Sometimes they sort it out themselves and turn up, other times they need "help". Most of the time they turn up and do their thing.

    Given two conflicting anecdotal experiences, why should anybody believe either of us? Though I will point out I am not using hyperbole to make a point, or using ad hominems.
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  3. #3
    xX_RobinHood_Xx's Avatar Banned
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    Gotta agree with OP. Happen 6/10
    Now i try to clean the first wave before callin' em'
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  4. #4
    Originally Posted by TOKYO_ROGUE_YT Go to original post
    Gotta agree with OP. Happen 6/10
    Now i try to clean the first wave before callin' em'
    This.

    It also lets you position yourself for the fight. Lets your cool downs finish. Restock. Gather loot. Bathroom break. etc etc etc.
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  5. #5
    I dont know, but its more annoying when the 2nd wave of enemies gets stuck somewhere. Certain CP have this allot (example: the one north west of white house). Enemies just standing against a tree couple blocks away...
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  6. #6
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by Nifol Go to original post
    Nearly every time I press 'F' to call allies at a CP point and they get into contact some distance away I run over in order to clean up whatever they're fighting and 9/10 it's a single enemy. So a group of 5 or 6 people can't kill a single enemy? And if they're up against more than one they just seem to cower behind cover and not even return fire.

    Did they not experience this **** during testing, or is it another case of 'working as intended' which loosely translates to 'we can't be arsed to fix it'?
    This has become a bigger issue the longer the game goes on. It's just been ignored cause it's a lesser issue in a long list of issues of things they are ignoring.
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  7. #7
    I was doing a CP earlier today and the moron AI went completely to the wrong CP.
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  8. #8
    moesuvious's Avatar Senior Member
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    what ive been getting lately is they actually make it to the Cp, then just stand around pointing there guns and acting like they are still in battle even though the CP has been captured and defended.
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  9. #9
    BT3241's Avatar Senior Member
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    Ever play division 1 - the JTF now that is useless. - I have seen the green guy gang up on the boss and kill him on a heroic control point while I was busy with other guys.
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  10. #10
    moesuvious's Avatar Senior Member
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    Originally Posted by BT3241 Go to original post
    Ever play division 1 - the JTF now that is useless. - I have seen the green guy gang up on the boss and kill him on a heroic control point while I was busy with other guys.
    yep, those guys were useless.
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