Snow.Originally Posted by Merphee Go to original post
1st. A Dev team that can keep up with the demands. The need new content on a regular bases. They need a crew that can fix issues within hours or days, quit claiming to fix them by next update a few months down the road.Originally Posted by Merphee Go to original post
2nd. They need to take the things they did right and focus on making them better. Quit worrying about trying to make TD series more like other games and doing what other games are doing.
3rd. Quit having your core design being about ticking off their playerbase. If you make something for PvP, then go balls to the wall with it. If you make something for PvE, go balls to the wall with it. Don't give us something half done cause you can't pick a side. Make sure you are taking care of all your customers,
First of all, there shouldn't be Division 3. All new content could be released as DLCs, as in other games, like WoW for example.
Second, this game desperately need another development team, the current one has proven enough incompetent to do the things right.
Third, no PvEvP mess in DZ's, there should be completely separate game modes, only PvE DZ and only PvP DZ, not mixed together. That's why they can't balance the current game and the DZ's are a complete disaster.
Yes. Regular, quarterly content is a MUST. 3-4 yearly raids, a new game mode and a new major map expansion each year, at a MINIMUM is needed to keep the game alive. I'll happily pay for the DLC, just keep content coming every single quarter of every year.Originally Posted by YodaMan 3D Go to original post
A new captain to steer the ship.Originally Posted by Merphee Go to original post
1: A simple loot system, not complex like launch of TD2.
2: Talents on Chest+Bacpack and perks on the rest.
3: Talents/Perks that work well with the gear/brand sets.
4: Talents that work well with the weapons.
5: Recal Library like we have now.
6: Mod recal library.
7: Apparel mods like we have now.
8: Stash space for gear only.
9: Stash space for weapons only.
10: Credits to have more meaning.
11: No crafting station (causes more aggro than it's worth).
12: Better looking apparel and weapon skins.
13: Revamp of the skills.
14: Revamp of the SHD watch.
15: PTS for both p.c & console.
16: Control points.
17: Normal/Hard/Challenging/Heroic/Legendary on all activities.
18: Incursions.
19: More fast travel locations (NYC was fine, WoNY is horrible).
20: Large DZ, not broken down into 3
21: No more sand storms, snow is fine and the odd rain now and again.
A simple and good loot system from day one and then the dev team can concentrate on new content, right now they have been trying to fix it since launch and it's still a mess.
There's more thoughts but iv'e had a brain fart![]()
The community that wants the EB to be in the general loot pool, or the community that wants it kept in the raid? The community that wants a "PvE DZ", or the one wants to keep a PvPvE DZ? The community that thinks the game is still too hard, or the community that thinks it's been dumbed down for casuals? The community that wants new content, or the community that thinks "fixing loot" is more important?Originally Posted by caresoul Go to original post
Point being, how about specifying what you want to see rather than making snide remarks?
I wouldn't mind it where you only got dropped mats and blueprints and you have to craft you gear. More customization, less rng. being able to swap out barrels on your AR or change the stock on a MMR for example.Originally Posted by Edgemoor Go to original post