1. #1

    Editor: removing one item removes other distant items

    I've been experiencing this bug with all maps I created. When removing one item with the delete tool, some other items all over the map are also removed, as if they are linked in some way. This happens when removing some items (not all of them), and the removed items are always the same ones. This is specially annoying when you have hundreds of items and half of them are deleted when you want to delete just one of them.

    Here you have 2 screenshots that reproduce the bug in a simple way:

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  2. #2
    press shift key when deleting one single item, that should help .

    allthough it should not delete other items when u do that, it hapens, - mostly when u really have a lot of iems on the map.
    usually the shift kley trick helps, but in some cases it might not, so , good idea to post that here.

  3. #3
    Ubi-Milky's Avatar Ubisoft Support Staff
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    Hello agsmtc, thank you for posting in the forums about this.

    Have you been able to try u.B.m's advice when deleting items by using the shift key and did this work for you?

  4. #4
    I tried but it didn't make any change, I don't know if I'm doing something wrong. It's like some items are linked and when you delete one of them all of them are deleted.

  5. #5
    I can replicate this issue too, when multiples items are in the same spot (with same pivot point) and I delete one item elsewhere, every item that is on the same spot as an other one gets deleted as well

  6. #6
    Ubi-Raziel's Avatar Ubisoft Support Staff
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    Thank you all for getting back to us!

    Our devs have been made aware of this issue however they've not been able to reproduce it just yet.

    I'd like to request some information, which should help us -

    - Are you able to provide a video of this happening?
    - Which blocks were affected by the issue?
    - Are those blocks custom?

    Thank you!

  7. #7
    - Yes: https://youtu.be/zv_yimyZ1vQ
    - Items are affected by the issue (upon saving and reloading a map)
    - Affected Items are custom (cf video) and official (cf fist post)

    partial workaround: checking the "Not On Object" flag for items seem to prevent the issue (if both are flagged as such, if not the one without the flag will still get deleted).
    This make custom items more difficult to place.
    This does not fix the issue for official items.

    (Possibly related issue: items placed before block get deleted if block is then removed (even if flagged as "Not On Object") https://youtu.be/wleLQO0OIIs )

  8. #8
    Ubi-WheelyDuck's Avatar Ubisoft Support Staff
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    Originally Posted by Rxelux Go to original post
    - Yes: https://youtu.be/zv_yimyZ1vQ
    - Items are affected by the issue (upon saving and reloading a map)
    - Affected Items are custom (cf video) and official (cf fist post)

    partial workaround: checking the "Not On Object" flag for items seem to prevent the issue (if both are flagged as such, if not the one without the flag will still get deleted).
    This make custom items more difficult to place.
    This does not fix the issue for official items.

    (Possibly related issue: items placed before block get deleted if block is then removed (even if flagged as "Not On Object") https://youtu.be/wleLQO0OIIs )
    Thank you for providing this video and those details.

    Can I check whether this happens with all blocks and items or just what you have showed?

    I ask this to be as thorough as possible.

    Many thanks
     1 people found this helpful

  9. #9
    Yes please do, from what I can tell this seems to happen mostly when the items share the pivot point and their geometry is intersecting.

  10. #10
    Ubi-Milky's Avatar Ubisoft Support Staff
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    Hey Rxelux, thanks for getting back to us with that information. I have passed those details and your video onto the team to view for our investigation. We hope we can update you soon with good news!
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