Well internet is full with these comments. Watch dogs is very poor optimized.Originally Posted by UBI-Zuzu Go to original post
Explain please why only entering a vehicle, fps drops by 10 to 15?
I have a similar system just not with 3090, the performance is ok though. I got 3970x @ 4.3GHz, 128GB ECC RAM @ 3200MT and RAID 0 NVMe 2TB and playing on a 4k display with an 1080ti. Graphical settings were set to High-Ultra except I turned off most of the eye-candy effects like bloom, motion blur, SSS etc. And I didn't use ray tracing, the game is running on DX11. DX11 seems to be much more stable than DX12 from my experience so far. The average frame rate in the benchmark was 57fps and the lowest were 30ish in the most complex scene.Originally Posted by bucknut2006 Go to original post
It's heavily CPU bound. It uses a couple of threads intensely.
From a 3700x to a 10900k you can literally gain 15-20 FPS across the board.
I imagine that gap will widen to 20-30fps extra with Zen 3.
Could be poor optimization, could also be the silly VMProtect DRM that hogs CPUs unnecessarily. Add that to an already CPU demanding game and performance will tank.
I also have 30-35 with RTX medium, DLSS medium and I7 6700K OC @4.6 AND RTX 2080 SUPER ZOTAC AMP edition.Originally Posted by CBATTT Go to original post
I learned about this yesterday, if you switch to DX11 it actually becomes semi-playable. There is still some massive lag spikes here and there, but all in all it's actually playable.
You wont get to enjoy Ray tracing at DX11 which sucks.. but at least we can play the bloody game lol
DX11 at Ultra settings, DLSS at Quality, 1440P
DX12 at Ultra Settings, DLSS at Quality, 1440P, Ray Tracing on (Ray tracing on or off doesn't change AVG FPS)
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