Similar setup here, 8700K, 2080 ti,32GB RAM, 3440x1440. Frametimes are all over the place, especially when driving. When these heavy stutter/fps drops happen the CPU is always spiking to 87-95W. It appears like a CPU bottleneck but this is despite the core/thread usage not maxing out. I can't figure this out.Originally Posted by TheWalkingDude_ Go to original post![]()
Really looks like the game is not fully optimized yet. But comparing the bugs we got from cp2077, at least we can play now without so much issues here in Watch Dogs Legion.Originally Posted by kolack Go to original post
Since the game is at least 70% about driving around the city and driving causes the biggest performance issues I cannot play it and enjoy it. Overall the game feels broken to me. Buddy with 10900K + 2080 Ti claims he is not getting any spiky performance.Originally Posted by booter.botter Go to original post
When you guys run the benchmark what do you see on the Impact screen? It tells me negative impact on fps: low CPU performance.
Not sure how much visual fidelity (the way the game looks) matters to most people but ive got similar system specs as alot of the people on this page here and the biggest fix ive seemed to of found for bad FPS and choppy gameplay is to uninstall the HD texture pack. im doing extremely better now without it although the game does look a little more stale its much more enjoyable.
The problem is that the benchmark is just an shootout in an nearly closed area. There is no scene that includes free roam through the city. I was pleased with performance running the benchmark but that is not comparable with the "real" gameplay. I'm on a i5 with 4 cores + HT but it gets not fully utilized not in benchmark and not ingame. Only thing that I see is that in closed areas the GPU goes up to 99%. I think that it has something to do with the streaming of the world which doesn't make use of CPU and/or GPU. That's the reason why stronger machines have this issue and change the settings doesn't make a huge difference, too. At Watch Dogs 2 change "ExtendDrawDistance" from 1 to 2 gives an nice performance boost and significantly drops the CPU usage down but here it's not that much. As I said it must have something to do the way the engine is streaming the details.
The reason for the issues is the way that the used disrupt engine renders. There is a very high render troughput. I remember back the old days as WD 2 came out. The difference with single channel ram compared to dual channel or higher ram clock's there was enormous. If CPU and GPU are not fully utilized it means that the rest of the system is not fast enough to bring all the information to them. I don't understand why there is no slider in the menu to change the render distance. In this case you can only tweak the file directly. This workaround helps since WD 1... That's why it helps to avoid using the high Res texture pack. More detailed textures are more information to push. That's why Microsoft works on the direct storage system for WIN10 like it's used in PS5. One bottleneck less.