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  1. #41
    FCacGRdvWD's Avatar Senior Member
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    Originally Posted by Flanker1Six Go to original post
    The issue of rushing games (the several months delay of WDL not with standing) into release seems (to me) to be an unfortunate and counter productive institutional Ubi paradigm, as well as corporate myopia.

    Aaaaahhhhhhhh the wonderful gaming year of 2014. Except for Ubi. Far Cry 4---somewhere between 10-12 patches to fix all the issues. The original Watch Dogs---some where between 8-10 patches, and let us not forget what a universally hailed game AC Unity was by the gaming community------------how many patches was that? Not sure as I fortunately didn't buy that one.

    Fast forward to GRB and now the delayed AND POLISHED WDL. Maybe it's just me, but I'm thinking there is an Ubi corporate DNA that needs some genetic engineering up at the top, before the situation gets better.
    It sure seems like Yves hired some of the worst Skell people to manage his business and now he is or will be paying for it. I do empathize with some of their workers because they are the one who will pay for the broken dishes, it almost always is the case, but I wouldn't mind sending some of the higher up decision makers some voodoo pins their way while at the same time, miraculously as it were, loose some of that money and appearing on the people that deserve to get paid.

    Originally Posted by F1VESTARS Go to original post
    1. Due to the Breakpoint pre-order ripoff (they promised a lot and delivered a different and bad game) and took my over 100€ payed without refunding for it, I now and in the future will never pre-order any Ubi game again.

    2. Further more I will never pay full price for Ubi games that seem to be good anymore.

    3. If one of their games seems good, I wait till it is cheap in sales some months later, then also the most bugs are probably solved.

    4. So I have not bought WD Legion and I will not buy/pre-order Valhalla yet soon.

    Why? Because I want not to stimulate bad practise Ubisoft is showing. If I keep buying they will definitely not change. And If I do not buy I also do not have to be disappointed about games that not meet expectations.

    Customer trust and locality is a valuable thing. Ubi management should know this, If they do not they should learn it. If they do not want to learn it, they will loose customers and profit. Money I spend at competitors games, I cannot spend at Ubisoft. I only can spend my money once.
    1.- I have never pre-ordered anything in my life, I am of the school of show me what you got before I give you my hard earned money, to me is the principle of things and not so much the value of what I am buying. Case in point, I just purchased 2 Bluetooth mini keyboards that I use for my Nvidia Shield and Roku TV and both of them don't want to wake up from when they go to sleep, well, they are going back and I am getting 2 new ones. They were only 20 bucks but so what, if ipazzport want to skim and cut corners in quality control, I'll leave it to the "Well, not everything will work 100% of the time" bare the price increase while I get my money's worth.

    2.- Oh, I have learn my lesson with Ubisoft since GRAW I & II or Vegas 1 & 2 so again, I will let those that can't wait to get angry and tell everyone where the bugs and glitches are have at it while I wait.

    3.- That is what I did with FS, Wildland and now Breakpoint even though I am still hating the fact that even at 7.97 I paid to much but in my defense, I paid it to EPIC so I am telling myself I did it for a good cause and that cause was to help Epic get out of a bad business decision they made when they bought so many copies of a bad mythological decision and vision.

    4.- Luckily for me, the only Games I play from Ubisoft were Rainbow Six, which it doesn't exist anymore. Hell, I don't even know what that is now but I am sure some people love it because it is the same or similar to some other Non-Ubi game and now they have 2 similar games they can play. Far Cry, which again, they decided to kill with their bad visions and it appears that they are doing the same to the Ghost Recon Franchise, which btw, I would be ok if they decide to shelve it because the opposite is unbearable to see or even imagine what it would be.

    You are wrong in one thing though, no matter what, you will be disappointed in those game not meeting your expectations because you did enjoy them for what they were and now they have turn them into something else. Hell, even Frankestein was loved, these people don't care if they go into a Texas Chain massacre with their own games.
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  2. #42
    xxFratosxx's Avatar Senior Member
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    Originally Posted by F1VESTARS Go to original post
    1. Due to the Breakpoint pre-order ripoff (they promised a lot and delivered a different and bad game) and took my over 100€ payed without refunding for it, I now and in the future will never pre-order any Ubi game again.

    2. Further more I will never pay full price for Ubi games that seem to be good anymore.

    3. If one of their games seems good, I wait till it is cheap in sales some months later, then also the most bugs are probably solved.

    4. So I have not bought WD Legion and I will not buy/pre-order Valhalla yet soon.

    Why? Because I want not to stimulate bad practise Ubisoft is showing. If I keep buying they will definitely not change. And If I do not buy I also do not have to be disappointed about games that not meet expectations.

    Customer trust and locality is a valuable thing. Ubi management should know this, If they do not they should learn it. If they do not want to learn it, they will loose customers and profit. Money I spend at competitors games, I cannot spend at Ubisoft. I only can spend my money once.
    Your on the right path and I'm with you. The Division 2 and Breakpoint was the wake call to most who noticed Ubisoft performance. The trend still continues. HyperScape died on arrival. Watch Dogs is a bust for some that purchased but for others who's forcing themselves to like the game will have a taste of Breakpoint post launch communication/fixes. I'll give it up to a few months before Ubi abandon WDL
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  3. #43
    Keltimus's Avatar Senior Member
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    Ubisoft is clearly lacking in some critical areas. Management is stale and the talent is on a decline.
     2 people found this helpful
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  4. #44
    what but by reading this forum I thought that all the problems were with the studio in paris and if BP went to another studio everything would be wonderful
    I'm just aborted didn't resist
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  5. #45
    Steven527's Avatar Senior Member
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    Originally Posted by FCacGRdvWD Go to original post
    It sure seems like Yves hired some of the worst Skell people to manage his business and now he is or will be paying for it.

    Wait... are you suggesting that those freakin annoying Skell people in the game are modelled on actual Ubi folks.... you know it could explain a lot.
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  6. #46
    Originally Posted by El_Cuervacho Go to original post
    @Ice-Quinn

    Well my, that's one surprisingly human looking and blinged out ponytailee.
    Are those shades to prevent us from making eye contact with Death itself?

    PS: That woodland camo on her shirt looks better than it's equivalent in BP.
    I know, right? I support a female pimp in a high pony any day, all day long!
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  7. #47
    I can't take seriously people who judge a game without playing it.

    As someone who played WDL for more than 22 hours, i think its a great game for those who enjoy:
    1. procedural emergent content.
    2. Unique/innovative gameplay mechanics.
    3. The previous watch dogs.
    4. Urban open world action stealth games.

    And it's a bad game for people who are looking for:
    1. Good story and characters.
    2. high-quality cinematics and voice over.
    3. Great PC performance :/ (But most games do not fare well before some players feedback and a couple of patches)
    4. shoulder swap. I get it that the older WD games didn't have one, but playing a game without shoulder swap in 2020 feels really wrong. and where is the auto run-for-cover mechanic of WD1 and WD2 where you can aim at a far cover and sprint there (like in the division)?? I loved that useful feature. i miss it a lot.

    In most regards it works as well as the previous WD games. Not much better.
    The "Play as anyone" mechanic, imo, is not as much of a feature to allow you to play super unique characters, as portraid in previews or marketing. Yes, it's a selling point for the game, but i don't think that the uniquness of the characters is what the main purpose of this mechanics really is.

    Strange to say that. i know.

    I think the game was designed initially with permadeath in mind, so if you die - the operative is gone for good. This meas that your operatives are like "Lives" in arcade games. they are meant to give more consequence do dying and make missions tense, if you play with Permadeath ON, as the game was designed for initially.
    The point is not to allow super cool new characters but the opposite - to LIMIT you abilities with the remaining operatives you have, once you favorite guy dies.

    I played 17 hours with Permadeath on on Normal difficulty, and 5 hours with it off on High difficulty. its a pretty different experience.
    with it ON, i played like this:
    I recruited some characters with good abilities and did my best to be stealthy and not lose anyone. but sometimes poo hits the fan and I did lose operaives. about 1 every every 5-10 missions, and more often as the game became harder. so once I lost a few good recruits, i needed to stop the story and look for good replacements and do more recruitment missions. When i had a nice new roster, i continued the story untill i lost more ppl and needed to recruit more. and since it's hard to find "perfect" recruits, I needed to push forward against the increasing difficulty of the game, with what I had and the restrictions each recruit has. it was doing the best with the little I got.

    That is a new and unique game loop meta that no other game does. Maybe except State of Decay.

    However, with permadeath OFF and High difficulty, I recruited whom I liked and once I had the roster I enjoy, i didnt really need to recruit any more. Yes, I could try and find the best NPCs in the world to built the perfect roster, but that put emphasis on what abilities characters have, and as mentioned before - the different operatives are not THAT different, and those who are severly limited get kicked out of deadsec and replaced with better ones. the amount of recruits i needed to do with permadeath OFF is much lower because I didnt lose recruits over time. They were just on a 25 minutes cooldown. then the recruitment feature felt far less interesting and important and it felt more gimmicky.
    However, I could enjoy the recruits I liked more and do some more mayhem and get into more fights - because i wasnt afraid of losing them.

    So each permadeath option leads to a pretty different experience and opinion of the "Play as anyone" mechanics.

    So I kinda like WDL. the "play as anyone" is not the best that it could be, but every new mechanic is rough in it's first iteration, and as something pretty innovative - it brings something new to the genre - new tension and excitment I only got in State of Decay, especially with permadeath ON.
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  8. #48
    LaMOi's Avatar Senior Member
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    Originally Posted by topeira1980 Go to original post
    I can't take seriously people who judge a game without playing it.

    As someone who played WDL for more than 22 hours, i think its a great game for those who enjoy:
    1. procedural emergent content.
    2. Unique/innovative gameplay mechanics.
    3. The previous watch dogs.
    4. Urban open world action stealth games.

    And it's a bad game for people who are looking for:
    1. Good story and characters.
    2. high-quality cinematics and voice over.
    3. Great PC performance :/ (But most games do not fare well before some players feedback and a couple of patches)
    4. shoulder swap. I get it that the older WD games didn't have one, but playing a game without shoulder swap in 2020 feels really wrong. and where is the auto run-for-cover mechanic of WD1 and WD2 where you can aim at a far cover and sprint there (like in the division)?? I loved that useful feature. i miss it a lot.

    In most regards it works as well as the previous WD games. Not much better.
    The "Play as anyone" mechanic, imo, is not as much of a feature to allow you to play super unique characters, as portraid in previews or marketing. Yes, it's a selling point for the game, but i don't think that the uniquness of the characters is what the main purpose of this mechanics really is.

    Strange to say that. i know.

    I think the game was designed initially with permadeath in mind, so if you die - the operative is gone for good. This meas that your operatives are like "Lives" in arcade games. they are meant to give more consequence do dying and make missions tense, if you play with Permadeath ON, as the game was designed for initially.
    The point is not to allow super cool new characters but the opposite - to LIMIT you abilities with the remaining operatives you have, once you favorite guy dies.

    I played 17 hours with Permadeath on on Normal difficulty, and 5 hours with it off on High difficulty. its a pretty different experience.
    with it ON, i played like this:
    I recruited some characters with good abilities and did my best to be stealthy and not lose anyone. but sometimes poo hits the fan and I did lose operaives. about 1 every every 5-10 missions, and more often as the game became harder. so once I lost a few good recruits, i needed to stop the story and look for good replacements and do more recruitment missions. When i had a nice new roster, i continued the story untill i lost more ppl and needed to recruit more. and since it's hard to find "perfect" recruits, I needed to push forward against the increasing difficulty of the game, with what I had and the restrictions each recruit has. it was doing the best with the little I got.

    That is a new and unique game loop meta that no other game does. Maybe except State of Decay.

    However, with permadeath OFF and High difficulty, I recruited whom I liked and once I had the roster I enjoy, i didnt really need to recruit any more. Yes, I could try and find the best NPCs in the world to built the perfect roster, but that put emphasis on what abilities characters have, and as mentioned before - the different operatives are not THAT different, and those who are severly limited get kicked out of deadsec and replaced with better ones. the amount of recruits i needed to do with permadeath OFF is much lower because I didnt lose recruits over time. They were just on a 25 minutes cooldown. then the recruitment feature felt far less interesting and important and it felt more gimmicky.
    However, I could enjoy the recruits I liked more and do some more mayhem and get into more fights - because i wasnt afraid of losing them.

    So each permadeath option leads to a pretty different experience and opinion of the "Play as anyone" mechanics.

    So I kinda like WDL. the "play as anyone" is not the best that it could be, but every new mechanic is rough in it's first iteration, and as something pretty innovative - it brings something new to the genre - new tension and excitment I only got in State of Decay, especially with permadeath ON.
    Spot on.

    State of Decay was the only game I got that tension on. Permadeath is such a great feature.

    I love this game. Took a while, at first I was not convinced felt a bit average. Awful driving. But then I stated to understand it’s systems and I have been really impressed.


    Chk our the simulation — i did a video.

    It’s really cool stuff, how you can impact NPC’s and how they react.

    https://youtu.be/xjqIzsQnrJI

    No Rey is now faceless. You kill someone ‘their family has been notified’ — there may be consequences!
    The world feels consequential as a result and alive.

    Plus the core gameplay is really fun.
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