1. #1
    Brad-M's Avatar Junior Member
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    When can we/can we not release decoys? Do we have to be secured from silent running to do so?

    TIA

    Brad
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  2. #2
    mike_espo's Avatar Senior Member
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    Apr 2003
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    Anytime. No restrictions that I know of...Have not run out of the Bold yet...
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  3. #3
    I have. You get somtimng like 15(not compleatly shure on the #).
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  4. #4
    All I know is that it takes me maximum 5 of them to get away of some of the more persistent DD's. So it should be enough for a patrol with multiple engagements by the escorts
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  5. #5
    Brad-M's Avatar Junior Member
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    Every time I look to release decoys, the option is not avail to me, I can not select it. I am of course submerged and running quiet. Did it appear in later years with Type IX's perhaps? I am commanding a Type VIIb.

    TIA

    Brad
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  6. #6
    If your uboat did not come equipped with Bold, you have to upgrade it in port. I'm not sure the timeframe they become available.
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  7. #7
    lecek's Avatar Senior Member
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    they come out 3 or 4 months into 42.
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  8. #8
    I've not really been able to use decoys successfully. Anyone have tips?
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  9. #9
    I've also got trouble with decoys... whenever I deploy them, it only seems to attract DD attention... only used them once successfully. Any help from the old-timers..?
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  10. #10
    lecek's Avatar Senior Member
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    Well I am not a Decoy expert but think about this:

    Of course they attract attention, that is what they are there for!

    Next thought.

    If you are already getting away from the DD's, it is best not to use them.

    Next thought.

    I have heard of on tactic where someone will rise every few minutes, drop a decoy, and then dive back down. The idea being that they are going to be dropping DC's to shallow.

    The problem I have with that is that you are leving a trail of bread crums all along your escape.

    Next thought.

    If DD's are droping wabos on your position, it is not a good idea to immediatly drop a decoy. They will not detect it through the DC blasts. Wait a minute or so first. If you evade DC blasts for the first time that encounter, best not to use decoys at all and just continue to creep, you might have already gotten away if you don't panic.

    Next thought.

    It is best to drop decoys before you go down to full depth. It is best to drop decoys between you and the DD.

    Next thought.

    If a destroyer is spotted more then 5 KM's away and you crash dive, don't bother leaving a decoy. It will take the DD at least 5 minutes to reach you. Just in time for the decoy to stop working. You can reach max depth in any sub in less then 4 minutes with a proper crash dive.* Start your stopwatch in one of the scopes and go silent at 3 minutes.

    If a DD is spotted and is comming for you from less then 4km's, release a decoy during the crash dive. But wait until you reach about 50 meters depth. Works best if you turn away from the DD while diving. You don't have to turn that far away, just enough to make sure the DD will be closer to the decoy.

    Next thought.

    DD's will drop wabos if they know you are in the area. They might not know exactly where you are. The point to this (I think) is to panic the sub into making flank turns. I have seen a DD drop just one wabo at shallowist setting and then slow down.

    You need to pay close attention to your sonar man and have him call out Warship contacts often. It is not a good idea to just go to flank every time you hear WASSERBOMB!

    Next thought.

    DD's will give up on you after 15 minutes with no contact**. (Stock game) The more persistant destroyers are just better at making contact. Thus their 15 minute timer never runs out.

    End notes.

    *A proper Lecek crash dive envolves selecting your final depth as you pass through 50 meters. Select the final depth earlier and you risk not being able to keep depth at 3 knots. Select final depth later and you waste time as your sub is already leveling out.

    **DD's lose contact after 15 minutes. It is so damnd exact and unchangeable that I keep track of when the DD's last had contact. (For me it is usually when my last torpedo hit a ship.) 15 minutes is not enough time to even reach max depth at ahead slow, and it is so predictable. Some mods randomize DD search time, but the new value is still static. After you evade one DD an observant Captain will know what the new time is. It is too bad each DD doesn't randomize the time it will spend on you on the spot. This way it would be different from DD to DD, and even from the same DD to same DD later on.
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