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  1. #21
    MikeWeeks's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    What I've wanted for a long time on this, before Wildlands came out and as per the systems that El_Cuervacho, Hugo, vahndaar among others have discussed is that the base replenishes in accordance with your actions in degrading the ability of the enemy to do so. If you have taken supply trucks down and destroyed capability in other ways in that area and have enough rebel strength they can hold the base or hold off reinforcements. If you have accumulated enough C4 from other bases (as opposed to making it with some flowers or buying it from Maria!) you can destroy critical infrastructure, like towers and other defences that take a long time to get replaced.
    Indeed that would add so much more to the game's environment.

    I also recall multiple times discussions suggesting the impact of for example, destroying a bridge, actually impacting the game world from that point on, and perhaps not always to the benefit to the player given certain parameters. However most likely that's not in any studios' plans as a way of building a more complex and challenging game world for its community - simply too much effort and for the general gaming public (true casuals) it would seem to be too complex of an game.
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  2. #22
    Dude, you have great ideas, but let's be honest, they already know that. They won't update the game to a point we could call "decent". The game didn't sell good and they put a little effort few months back with the addition of immersive mode and they cancelled the new raid for it. The only udate we are going to get is the two next TU's and that's it. With more new games coming, their thoughts are exclusively on those games. February it's gonna be the last time we are going to see some content on the game. It's sad I know. You countless times said Wildlands mechanics they clearly didn't put into the game by design decisionc (or lack of it), because the game failed in every aspect. I enjoy the game, don't get me wrong but I try to be realistic. At any moment you'll have to accept the fact Ubisoft is a company and its focus is money and Breakpoint isn't and probably won't give them any.
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  3. #23
    Agent_Ares's Avatar Senior Member
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    Originally Posted by winspector_24 Go to original post
    , don't get me wrong but I try to be realistic. At any moment you'll have to accept the fact Ubisoft is a company and its focus is money and Breakpoint isn't and probably won't give them any.
    Many companies are willing to Hedge their bets and fix a broken product when it comes to live service games.
    As I mentioned in some other post - Warframe is a great example of a Turn Around. FF14 is a great Example of a Turn Around.
    Even Anthem is overhauling the entire game - though we will only see the fruits of their efforts i n2021.
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  4. #24
    Originally Posted by Ghost416 Go to original post
    OP said enemy archetype. For a team of Sentinel reinforcements responding after an alert sounds, the use of riot shields makes sense.
    Again
    No

    It’s not TD, shields in TD have for most part destroyed game

    Each to their own poison, tactical mil shooter = no shields
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  5. #25
    Great recap of what the community has been asking for since launch. I like the riot shield enemy type.
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  6. #26
    Agent_Ares's Avatar Senior Member
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    Originally Posted by red2smok Go to original post
    Again
    No

    It’s not TD, shields in TD have for most part destroyed game

    Each to their own poison, tactical mil shooter = no shields
    But Giant Robots are totally OK?

    If you think Shields in The Division "Ruined the game" then you really must be a terrible division player. All you have to do is shoot at the feet of enemies charging you.
    Or if its outcast shoots the view hole near the top of the shield for headshots.
    The only annoying shield if any is the Sniper Shield of Rikers because it has no weak point unlike others.

    Also to point out you are confusing an Actual Military on the Battlefield and an Occupation force.
    Shields, you won't see on the battlefield because you expect troops to walk miles and have to face combat situations on the move so it is impractical.

    But in an occupation force on an unarmed island, you do not expect Civilians to be running with high powered caliber rifles. You expect riots - so yes Shields would not be surprising. More importantly, you are talking about a high tech island with crazy tech. So making Ballistic Shields with advanced armor composites again is quite realistic in this game universe.
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  7. #27
    Nothing about this chit show is ok

    Do you have actual mil experience? Or is It your opinion vs fact

    Iraq we were occupying force don’t recall shields being deployed, same with Afghanistan

    Reality and fantasy are 2 very different things

    Really every clown in TD runs a shield rushing in and being killed, whole thread dedicated to the clowns on TD forum

    Problem TD players unable to distinguish between fantasy looter shooter and tactical shooter

    But this is neither
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  8. #28
    The thing is, Sentinel were employed to act like the islands police force, not a military unit. So therefor it would make sense that a Sentinel QRF would operate more like SWAT or SRT. And those types of units will regularly use ballistic shields. So the best way to ensure that you don't have to deal with NPC's using a shield, is to target the radiomen early, so that they cannot call in reinforcements.
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  9. #29
    Sandilands85's Avatar Senior Member
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    Originally Posted by red2smok Go to original post
    Nothing about this chit show is ok

    Do you have actual mil experience? Or is It your opinion vs fact

    Iraq we were occupying force don’t recall shields being deployed, same with Afghanistan

    Reality and fantasy are 2 very different things

    Really every clown in TD runs a shield rushing in and being killed, whole thread dedicated to the clowns on TD forum

    Problem TD players unable to distinguish between fantasy looter shooter and tactical shooter

    But this is neither
    I know British soldiers had riot shields and and other riot equipment in Afghanistan and I’m pretty sure they were used a lot in Iraq
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  10. #30
    A RIOT Shield is not a ballistic shield ffs. They are tools of the whole escalate/deescalate process and are waaaay out of focus on auroa. Or do you think the civilian snowflakes want to protest and riot in front of their labs (probably because someone is getting in their hair?). Riot shields work in a shieldwall, not as a single item.

    Ballistic shields are somehow usefull in cqb, but again - very specialized item, nothing you would haul the whole day through the woods because of "maybe". This is stupid.

    On Auroa both would look very displaced. So okay, there is room for more displaced things in this game, the sky is the limit... We allready have minigun wielding behemoth guys, so what harm could a shield guy do...
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