Originally Posted by
MikeWeeks
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That's a re-setting based on distance, not time. In addition FT will of course re-set the world regardless of distance.
Can't count the times in this game (plus in GRW) I've cleared a base/location and used it (because it's cleared) for doing other things in the surrounding area - including returning via normal traveling to a nearby Bivouac to switch weapons/class.
If the studio would increase the distance from a cleared base/location coupled with a set time, that would be nice, but I don't see it happening.
What I've wanted for a long time on this, before Wildlands came out and as per the systems that El_Cuervacho, Hugo, vahndaar among others have discussed is that the base replenishes in accordance with your actions in degrading the ability of the enemy to do so. If you have taken supply trucks down and destroyed capability in other ways in that area and have enough rebel strength they can hold the base or hold off reinforcements. If you have accumulated enough C4 from other bases (as opposed to making it with some flowers or buying it from Maria!) you can destroy critical infrastructure, like towers and other defences that take a long time to get replaced.
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