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  1. #1

    Shinobi is still unplayble

    Reverse shinobi rework, return him to his previos state!
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  2. #2
    Originally Posted by tron015 Go to original post
    Reverse shinobi rework, return him to his previos state!
    As much as I would like a good a shinobi that is a bad idea, he got nerfed for a reason.
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  3. #3
    Shinobi will never receive a rework or buff. It's been over a year since the "BIG" nerf. And Shinobi has continued to get nerfed over time. As well as some undocumented nerfs.

    Patch 2.11.0 to 2.12.2:
    *Rope - long-range grab no longer beats revenge activation.
    *Sprint Slide - only has active hit frames for 400ms (from 600ms,) no longer beats revenge activation, and the victim can now activate revenge during the hit.
    *Uninterruptible Stance - listed moves HAD uninterruptible stance (removed.)
    *Hyper Armor Removal - backflip, roll, double-dodge kick, kick-after-deflect, kick-after-roll, sprint slide, and sickle rain (including if conducted on victim.)

    Shinobi was claimed to be too safe. In my opinion, this claim was true but they removed what made him a deadly hero. What happened to the "glass cannon"? Shinobi has low damage and low health, so what's there to compensate for? Rather than him being high damage and low health.

    Warrior's Den Recap - June 9th:
    *Shinobi's option select/zone was nerfed.

    Patch Notes 2.19.1 to 2.19.3:
    *Shinobi's sickle rain and any kick would stop the victim from activating revenge. However, characters like Shaman's bite and Shugoki's hug/demon's embrace will keep your revenge locked. And, timed perfectly, gankers can get free heavies while the hero does their bite or hug and heavied from gankers before having the chance to activate revenge.

    Core Combat Update (CCU):
    *Shinobi's light damage was decreased. (I believe). Stamina drain to twelve.
    *Shinobi's deflect damage was nerfed. (I believe his heavies were touched too).
    *Shinobi's ranged heavy was increased four damage. Twenty-five to twenty-nine.

    August 13th, 2020:
    *Shinobi's ranged heavy was decreased four damage. Twenty-nine to twenty-five.
    *Stamina on lights from twelve to six.

    Present:
    *Ranged heavies were "nerfed" from the new damage values from twenty-five to twenty.
    *Unconfirmed, but I'm sure more damages were touched/nerfed.

    As you tell from the facts I've listed, Shinobi has received numerous amounts of nerfs. I've heard the developers rarely take player feedback and it's more on data. And if that's the case, Shinobi has been ranked at the bottom for overall pick rate, overall win rate, and lowest on the tier list for every gamemode. And if that doesn't sell it, there have been many complaints, suggestions, and feedback on Shinobi's status for improvement just like this post. *drum roll* Nothing ever happens. He either gets ignored (not touched) or nerfed. Pick your poison.

    My word of advice, just keep playing Shinobi and destroy them OP heroes.
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