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  1. #1

    Some badly needed fixes!

    Ubi team I beg of you there are Three very simple fixes you can add to the game and make it much healthier.

    First off remove stamina damage from bashes that guarantee damage(aka BP's shield bash, Conq's shield bash, Warden's shoulder bash, Warmonger's bash, Warlord's bash and Centurion's kick) The fix should be easy enough, yet it is STILL a thing.

    Also Option selecting...It has been almost 3 years...The most unhealthy feature so far. The only reason most heroes cant pressure with their unblockables.(I am referring to heroes that use their zone to cancel out a mix up. Like zoning instead of parring to punish the faint into guard break) The easiest fix of all...almost 4 years now no response. Do you even know its existence?!

    Lastly but definitely not least. Remove unpunishable attacks, Some heroes have no way of punishing some easily spammable attacks(aka Black prior's shield bash, Valk's Sweep e.t.c) I know this fix is quite hard and it will need some experimenting but it should make the game more random and interesting.

    Ubi you are walking to the right path, just move aside the small pebbles blocking your way and you will have one of the most polished and balanced game!
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  2. #2
    Originally Posted by Theoulios Go to original post
    Ubi team I beg of you there are Three very simple fixes you can add to the game and make it much healthier.

    First off remove stamina damage from bashes that guarantee damage(aka BP's shield bash, Conq's shield bash, Warden's shoulder bash, Warmonger's bash, Warlord's bash and Centurion's kick) The fix should be easy enough, yet it is STILL a thing.

    Also Option selecting...It has been almost 3 years...The most unhealthy feature so far. The only reason most heroes cant pressure with their unblockables.(I am referring to heroes that use their zone to cancel out a mix up. Like zoning instead of parring to punish the faint into guard break) The easiest fix of all...almost 4 years now no response. Do you even know its existence?!

    Lastly but definitely not least. Remove unpunishable attacks, Some heroes have no way of punishing some easily spammable attacks(aka Black prior's shield bash, Valk's Sweep e.t.c) I know this fix is quite hard and it will need some experimenting but it should make the game more random and interesting.

    Ubi you are walking to the right path, just move aside the small pebbles blocking your way and you will have one of the most polished and balanced game!
    Removing unpunishable attacks should not be hard. All heroes should have access to a dodge attack.
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  3. #3
    Originally Posted by Theoulios Go to original post
    First off remove stamina damage from bashes that guarantee damage(aka BP's shield bash, Conq's shield bash, Warden's shoulder bash, Warmonger's bash, Warlord's bash and Centurion's kick) The fix should be easy enough, yet it is STILL a thing.
    I don't agree with you, in my opinion they are fine, but if you want to take away their stamina damage you have to balance the heroes by slightly increasing their damage.
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  4. #4
    MrBdur's Avatar Senior Member
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    Originally Posted by Theoulios Go to original post
    Ubi team I beg of you there are Three very simple fixes you can add to the game and make it much healthier.

    First off remove stamina damage from bashes that guarantee damage(aka BP's shield bash, Conq's shield bash, Warden's shoulder bash, Warmonger's bash, Warlord's bash and Centurion's kick) The fix should be easy enough, yet it is STILL a thing.

    Also Option selecting...It has been almost 3 years...The most unhealthy feature so far. The only reason most heroes cant pressure with their unblockables.(I am referring to heroes that use their zone to cancel out a mix up. Like zoning instead of parring to punish the faint into guard break) The easiest fix of all...almost 4 years now no response. Do you even know its existence?!

    Lastly but definitely not least. Remove unpunishable attacks, Some heroes have no way of punishing some easily spammable attacks(aka Black prior's shield bash, Valk's Sweep e.t.c) I know this fix is quite hard and it will need some experimenting but it should make the game more random and interesting.

    Ubi you are walking to the right path, just move aside the small pebbles blocking your way and you will have one of the most polished and balanced game!
    I disagree on stamina damage. Its a unique feature of some moves and adds variability to a fight.

    I very much AGREE that zone option selects need to go. They need to make the game recognize zones as a separate input and stop allowing them to parry.
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  5. #5
    Originally Posted by Wyrd9- Go to original post
    I don't agree with you, in my opinion they are fine, but if you want to take away their stamina damage you have to balance the heroes by slightly increasing their damage.
    Stamina damage should be removed from them, without compensation.
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  6. #6
    Stamina damage doesn't need to go. Stamina PAUSE should go on all but cent's GB bashes, Jorm's bashes, and JJ's choke. (might be forgetting one move.)

    Option selecting is fine. By this I mean stuffing a feint into GB with a zone or using a bash to stuff another feint mix up. stuff like that. The issue is when we get to things like GB/Bash option selects where people can still parry but also doing those things. This would require the devs create an input cleaner tool for the game. Which we 100% need. But I don't know if we'll ever get because I am not aware of the complexity behind making one. I'm sure the devs will be forced to comment on it soon enough though as GB option selecting is becoming far more common.

    Both of the unpunishable moves you've listed can be punished if you've made an early enough read. There are other unpunishable situations as well that people are seemingly not aware of like Valk's soft feint bash and Jorm's follow ups after his neutral bash. There's not a simply solution here. Either an easy enough read for dodging nets a GB or you give everyone a dodge attack.

    The former not only messes pretty hard with the risk/reward ratio with said mix ups since GB's themselves still give good damage and these attacks are confirming even lower damage these days. And it also shrinks the viable pool of heros at higher skill brackets which we don't need more of.

    The latter is a lot more dev time which they may or may not have the budget to do. And it homoginizes the game (imo) in a bad way.
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