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  1. #1
    Marriorqq's Avatar Member
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    Regarding the adjustment of the reward for aiming and shooting.

    The game has different bonuses for different types of weapons.
    SMG&SG: Short range.
    AR&LG: Mid-range distance.
    RF&MR: Long range.

    And has the characteristics of the exclusive weapon category.
    SMG: CC.
    SG: DTA.
    AR: DTH.
    LG: OCD
    RF:CD
    MR:HD

    "Is it possible to increase the rewards for sight shooting?"
    Suggested way:

    SMG: Increase movement speed by 15% and accuracy by 15%.
    SG: Increase the critical strike chance by 10%.
    AR: Increase total headshot damage by 15%.
    LG: Increase the rate of fire by 8%.
    RF: Increase weapon control by 8% and range by 16%.
    MR: Increase armor penetration damage by 10%.
    Side weapons: Reduce damage taken by 8%.

    Then reduce the player's movement and shooting penalties, and at the same time reward the player for aiming and shooting.

    Improving this NERF method to suppress the player's update mode is not conducive to players' enjoyment of playing.

    In addition, for weapons with single rounds of ammunition, can they be rewarded with automatic loading of one ammunition after rolling evasion?

    It should be good to increase the fun on PVP or PVE.


    The above are personal improvement suggestions, welcome to discuss.
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  2. #2
    Just to clarify, you are suggesting an increase to various weapon attributes for aiming and firing?

    Would you also suggest penalties for hip-firing and blind-fire from behind cover?
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  3. #3
    Marriorqq's Avatar Member
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    Originally Posted by BrokenFire319 Go to original post
    Just to clarify, you are suggesting an increase to various weapon attributes for "aiming and firing"?

    >>yes,"Additional rewards when the player uses the scope".

    Would you also suggest penalties for hip-firing and blind-fire from behind cover?
    Because now there is no function to accelerate the hive.

    I don't know what the specific hip-firing penalty is.
    But my suggestion is that the penalty should be reduced, because I changed it to reward aim shooting.

    And the problem of blind-fire from behind cover:
    It should still be the original setting, thank you for your question for letting me clarify this point.



    If I take SMG as an example, I think it’s quite stupid for SMG to aim and shoot and then move slowly.

    There is a kind of enemy with a submachine gun in each hand, and the movement speed is not particularly reduced.

    If the running speed is 2.0 times faster than the walking speed.

    And hip-firing, assuming it is 1.3 times the walking speed, the current setting.

    I hope that all hip-firing of this change will be reduced to 1.5 times the walking speed.

    My suggestion is: You can use SMG to aim at a movement speed that is 1.35 times faster.

    Other weapons are 1.2 times the walking speed when you use aiming and shooting.

    Roughly this is a conceptual approach that makes the fighting between guns more interesting, and then also enhances some of the characteristics that the guns should have after aiming to meet the current gun settings.

    In PVE, the hit rate of the general enemy AI against the player in the mobile state should be reduced, which varies according to the player's movement speed. (Or reaction time for shooting hits)
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  4. #4
    N3mB0t's Avatar Senior Member
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    from personal experience you wouldnt want to have diferent speeds when ADS , that is tricky thing that keeps yur brain in constant confusion where you are never able to gain that muscle memory to aim in a precise way on a shooter.
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  5. #5
    Marriorqq's Avatar Member
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    Originally Posted by N3mB0t Go to original post
    from personal experience you wouldnt want to have diferent speeds when ADS , that is tricky thing that keeps yur brain in constant confusion where you are never able to gain that muscle memory to aim in a precise way on a shooter.
    I don't know what you mean. Do you mean PVP?

    Although the running acceleration hive was removed, the condition of the chicken dance was improved.

    But the player can still walk, run, stop, roll, move back and forth, these things interfere with the brain's muscle memory.

    On this setting, the movement speed of mobile shooting and aiming shooting is the same as it is now, only the two types of speed (only SMG is slightly different.)
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  6. #6
    hyper---sniper's Avatar Senior Member
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    you get a speed boost with lady death , but like everything in this game they slow you down to help make the game harder , every movement has a lag to it from leaving cover to picking up junk , from aiming to reloading , it ALL has a lag to slow you down , This is one of the devs gifts to the player that the enemy does not have.. slow you down to get you killed ..
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