It's in the title. It's Skull and Crossbones. Open world PvP is abound. It should be all about griefing others. That's what got WoW classic so much popularity. What people fondly remember from open world PvP games like WoW Classic is just how ruthlessly people just ganked and ruined each others day but at the same time remember those that would come to rescue them or help them in need. It can also make it so you can rob others you defeat. Also maybe a rogue-like/hardcore mode in it as well. I always thought of WoW Classic or any other dungeons and dragons MMO kind of dishonorable that warriors just go around killing and looting gear from enemies. It made more sense if it was pirates going around doing that not paladins and civilized folk. This kind of game is a perfect excuse for that kind of debauchery gaming.