Manhunt running and fast traveling in the DZ has been an ignored issue for way too l
In division 1 a fix was implemented that made it so, if you were manhunt in a group, you could only sync when near your group. It was a needed change and really helped the DZ experience.
Yet in division 2 it was never carried over. Why?
Now when there is a manhunt one person will run away once their group starts getting eliminated. That leads to a boring, annoying chase through out the DZ thats made worse by the seemingly unfixable chicken dancing. That person runs to a far away checkpoint or safe house, then the respawned manhunt members either fast travel to another checkpoint so they can sync and voila, you have manhunt members so far apart that its nearly impossible to end it. This is ridiculously frustrating. No one wants to spend their time in the darkzone running east to west, North to South.
Devs. PLEASE.
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