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  1. #1

    Manhunt running and fast traveling in the DZ has been an ignored issue for way too l

    In division 1 a fix was implemented that made it so, if you were manhunt in a group, you could only sync when near your group. It was a needed change and really helped the DZ experience.

    Yet in division 2 it was never carried over. Why?

    Now when there is a manhunt one person will run away once their group starts getting eliminated. That leads to a boring, annoying chase through out the DZ thats made worse by the seemingly unfixable chicken dancing. That person runs to a far away checkpoint or safe house, then the respawned manhunt members either fast travel to another checkpoint so they can sync and voila, you have manhunt members so far apart that its nearly impossible to end it. This is ridiculously frustrating. No one wants to spend their time in the darkzone running east to west, North to South.


    Devs. PLEASE.
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  2. #2
    The amount of times i have posted this in all sort of places and never a response..... But it has to change cus who ever thought this was a good idea clearly didnt think it through and just did something
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  3. #3
    To reiterate your point: ensuring the survivability of a manhunt when one or more of its members are killed should be incredibly challenging; however, currently allowing members of the manhunt to fast travel to the opposite side of the Dark Zone definitely reduces the difficulty of maintaining the manhunt. Should it be incredibly difficult for SHD agents to deny a manhunt or easy for manhunts to maintain their status? Personally, I agree with you completely in essence that it should be the other way around and reflect the approach that was taken back in Division 1.
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