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  1. #31
    Originally Posted by pesto. Go to original post
    Spider-Man isn’t a good analogy. Those scenes are part of the narrative. They’re not part of anything in AC, If you ditched the modern world in AC you would never notice or be left with any questions or feelings of missing content, it adds nothing but a random scene where annoying characters ‘splain the last 5 minutes of play to you as if you didn’t just play it yourself in the last 5 minutes...

    ”oh hey Kassandra just found out she can power up her spear”
    ”wow that’s fascinating, now I’m not going to let you back in till you’ve slow walked around for 5 minutes”
    ”ok doc, that’s great, but like did I mention I can’t believe it, like her spear, glowy thing, leveled up?”
    ”you did you gormless idiot, but tell me again in case the player missed it”
    ”...”

    That’s got nothing to do with the story you’re actually playing. It’s maybe some extra context at best, but honestly. It’s sole purpose is to remind you that you are playing a meta simulation. Something you do not need reminding of.

    I think they should maybe add the modern day story into some flash card lore, like they do with destiny and other rpg lite games. Then you could have a more rich narrative for it beyond trying to be clever with a gag that’s twenty years old, and without injecting the fundamentally unlikable characters into the players vision to break the flow of the game itself.
    I agree. The current modern day is very shallow and doesn't add a lot to the overarching narrative. It should be made more interesting again like the AC1-ACR days. Loved the mindf*cks and cliffhangers at the end of those games. I'm sure they could pull off something similar with the right writers. Fingers crossed for Valhalla.

    Also liked the recap videos at the beginning of a new game, which makes it easy for newcomers to understand the overarching story without having to turn the modern day into a shallow and meaningless mess.
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  2. #32
    Originally Posted by Aloninor Go to original post
    Exactly - that seems to be the idea - making (most) MD optional and skipable.

    I assume that, at a few points, we will actually (story-wise) have to leave the animus. But I do not know this and it might just be wishful thinking from my part :P
    *horrified*

    Don't put that out into the universe!

    I plan on quarantining the rest of this year in the Animus tyvm
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  3. #33
    JKAC2013's Avatar Senior Member
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    I never understand how people felt so dragged out by the animus. The main story of an AC is 30 hours long (Since Origins even more) and the MD Parts take most of the time just an 1 hour or only a half. How can 1 hour ruin your experience of an AC Game? Also these people are the reason why the MD has become so bad after AC3, because Ubi wanted to made these parts optional. With that they made the MD also worse for people who liked it.

    For me its an important part of AC and one of these parts that made this series really unique. I love how all Games in the series where tied together because of the MD and that it give us a reason why we are in the Animus! I just hope that Valhalla tries to make it better and important again. We need the quality and storytelling of Desmonds Arc back.
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  4. #34
    Originally Posted by JKAC2013 Go to original post
    I never understand how people felt so dragged out by the animus. The main story of an AC is 30 hours long (Since Origins even more) and the MD Parts take most of the time just an 1 hour or only a half. How can 1 hour ruin your experience of an AC Game? Also these people are the reason why the MD has become so bad after AC3, because Ubi wanted to made these parts optional. With that they made the MD also worse for people who liked it.

    For me its an important part of AC and one of these parts that made this series really unique. I love how all Games in the series where tied together because of the MD and that it give us a reason why we are in the Animus! I just hope that Valhalla tries to make it better and important again. We need the quality and storytelling of Desmonds Arc back.
    Even though I'm self admittedly one of the players who doesn't like being pulled out and not a fan of the MD story... I'm genuinely sorry it got butchered through the years for you and you have my condolences on how much Layla sucks compared to Desmond.

    I agree with you as I, too, think AC's concept is unique and cool. Going down memory lane, I remember kind of liking the Desmond story myself. I don't know why they killed him off but I stopped caring about the MD sci-fi aspect of AC when it stopped making sense to me as I don't follow the AC comics or any other AC spin-offs.

    Anyway, here's to hoping they fixed this for AC lore fans with Valhalla. From what I understood, we will now have control of the Animus through anomalies incorporated into the old world. This is certainly a fix for players such as myself and it has potential to be really awesome for MD story fans as well.
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  5. #35
    Vlerk2020's Avatar Member
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    I understand it's part of the AC lore, and it's good you learn about it.. so i guess if they use the Animus with some introduction at the start of the game i don't mind as much.
    I played AC BF, Rogue & Syndicate for only a few hours and could not get into it, couse i had other games i prefered.

    Still, when i started Origins and Odyssey it was good to understand you live a MEMORY from the past via the Animus.

    But that's all i need to know, don't *force* me halfway trough the game with some more doctor whining and Layla wanting to know more and all that, this has run it's course and i think this needs to be gone.. forever.

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  6. #36
    cawatrooper9's Avatar AC Forum Moderator
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    Just to throw in my two cents- I'm a big fan of modern day, but I can understand the "pulled" out of the story being frustrating.

    Personally, I like how ACII and Brotherhood did it- strong enough stories told before and after Ezio's events, but with minimal intrusions in between. Given the games' lengths, I think Origins and Odyssey handled this pretty well, too.


    I always thought ACIV and III handled this less effectively. It feels like the MD sections happen far more frequently, and not only that but often at cliffhangers, further making them frustrating.

    Though III at least had the advantage of pretty strong MD sections to look forward to.
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  7. #37
    JKAC2013's Avatar Senior Member
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    Originally Posted by MissM16 Go to original post
    Even though I'm self admittedly one of the players who doesn't like being pulled out and not a fan of the MD story... I'm genuinely sorry it got butchered through the years for you and you have my condolences on how much Layla sucks compared to Desmond.

    I agree with you as I, too, think AC's concept is unique and cool. Going down memory lane, I remember kind of liking the Desmond story myself. I don't know why they killed him off but I stopped caring about the MD sci-fi aspect of AC when it stopped making sense to me as I don't follow the AC comics or any other AC spin-offs.

    Anyway, here's to hoping they fixed this for AC lore fans with Valhalla. From what I understood, we will now have control of the Animus through anomalies incorporated into the old world. This is certainly a fix for players such as myself and it has potential to be really awesome for MD story fans as well.
    Thanks, since desmonds death its really frustrating to be a fan of MD. Because you totally see that Ubi doesnt care about it or try to make n great story with a strong narrative again. The entire play as yourself thing from Black Flag to Syndicate made the story pointless and also Laylas new Arc lacks so much in storytelling.

    But the most frustrating thing for me is that they moved all important and interesting MD things into trans media. While we only get tons of e-mails or conversations over voice chat in the games and as you say even people who liked Desmond and MD, hate it now.

    What I heard about Valhallas MD sound promising, but I am not sure about the moving MD into the animus thing. For example I really loved it in Brotherhood when you could leave the animus and see monteriggioni in the future. This could have so much potential for MD, seeing landscapes in the past time periods and then how the changed in the future. But having parkour puzzles with these anomalies sounds interesting.

    About your last sentence I also hope that but from interview especially these with Darby McDevitt (Writer of Valhalla) it sounds promising. I think he also said in one that the want to bring up some storylines from the past ACs. I dont think that Valhalla can finish all lose questions and story arcs but I think it can make the way for a new and interesting MD and storyline.
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  8. #38
    Originally Posted by cawatrooper9 Go to original post
    Just to throw in my two cents- I'm a big fan of modern day, but I can understand the "pulled" out of the story being frustrating.

    Personally, I like how ACII and Brotherhood did it- strong enough stories told before and after Ezio's events, but with minimal intrusions in between. Given the games' lengths, I think Origins and Odyssey handled this pretty well, too.

    I always thought ACIV and III handled this less effectively. It feels like the MD sections happen far more frequently, and not only that but often at cliffhangers, further making them frustrating.

    Though III at least had the advantage of pretty strong MD sections to look forward to.
    Replayed III, IV, and Rogue recently and this was actually one of the things I enjoyed and felt aged very well. I was surprised at how much I enjoyed Black Flag's modern day in particular once the anger over Desmond's death was gone.
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  9. #39
    Originally Posted by AnimusLover Go to original post
    Replayed III, IV, and Rogue recently and this was actually one of the things I enjoyed and felt aged very well. I was surprised at how much I enjoyed Black Flag's modern day in particular once the anger over Desmond's death was gone.
    Noob(BF) and Numbskull(Rogue) are still the best modern day protagonists we've ever had.
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  10. #40
    TaleraRis's Avatar Member
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    Originally Posted by larrykop1967 Go to original post
    i guess you won't be getting Valhalla then or have played Origin's and Odyssey either.
    Wrong on all counts

    Base game and DLCs on both, don't remember how many hours in Origins, 210 last I looked in Odyssey, Valhalla on pre-order because I found enough there for OG fans to give it a chance plus Darby is a master storyteller

    If you think Valhalla isn't going to be a narrative lore driven game, then you should probably watch some of the interviews with him and the most recent gameplay.
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