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  1. #1

    Expanded Survival Gameplay

    I'm not sure if most players would be interested in this, but right now there is really no use for the canteen and the rations. There should be some sort of basic hunger/thirst system. I'm not saying that the game should focus super heavy on the survival elements, but it would be nice if we had to worry about that a bit more. It would make the open world more dynamic and interesting, right now the game is pretty much just run between bases and raid them. With more robust survival mechanics searching for a stream to refill the canteen or searching for some plants to make food would be a vital part of game-play and break up the constant rush between bases.

    One idea to make the canteen better would be to have exhaustion build up slowly as you move, and a little quicker when you sprint. So the longer you go without drinking or resting at a bivouac the less stamina you have. As it is right now the canteen is literally useless as basic sprint management means you will never deplete your stamina and therefore never gain exhaustion. Maybe even add terrain into the equation so climbing hills exhausts you slightly faster.

    As a final note I will bring up some minor improvements that could be made to the UI customization and UX. First add an option to remove the h to focus prompt. It's annoying and breaks the immersion every time it pops up. Second add an option to remove the player marker from the map. It would be cool to actually have to navigate using landmarks. Thirdly, I have too many weapons, I don't want to have to scroll through this huge list every time I want to change a weapon. Please make it open a larger grid menu or something, also adding a favorites system would be nice.

    Oh and before I forget, it would be really cool if the stocks all had more unique stats. That's not a big issue though.
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  2. #2
    Originally Posted by Hexl4 Go to original post
    First add an option to remove the h to focus prompt. It's annoying and breaks the immersion every time it pops up. Second add an option to remove the player marker from the map. It would be cool to actually have to navigate using landmarks.
    +1

    And an option for realistic dark nights.
    Not to forget a 1:1 timescale option.
    The amount of stuff in a backpack should affect stamina and movement speed.

    And so many other simple immersion/survival things players keep asking for months in a row...
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