I don't know if anyone made a thread about this (specifically in combat), but I think I will give the recipe for what some people demand from this.
An optional closer camera distance during combat would benefit greatly with both immersion and grittiness the game tries to cover, and it would be awesome to play closer to the character in a dangerous state. I understand the reason behind the "adaptive dynamic camera" positioning (zoom-out after you enter a large group of enemies, and zoom-in where there is only a few) to give the players a clear view on where the enemies are and control the situation at the ease of players. But some players like me want an immersive camera option which basically is a closer "fixed" camera position during combat, for use to feel the character's situation more. It is my one of the two sour tastes behind this beautiful game (the other is animation quality both the floaty feel and facial animations) and it ruins the fun. And I want to reiterate: I understand people would want the current camera system as it is their preference, so I want an option for it in settings thus makes me and everybody happy. :)
I will give both photo & video example so that would make it clear for devs if they are seeking for feedback on it. The basic suggestion would be let the camera stay like it is during exploration, it is a good sense of closeness to the character but I have a great example in one of the boss battles footage from the game.
The Zoom-out Camera looks like this:
The Camera I seek looks exactly like this!:
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Video Links: The Screenshots I got from these videos,
- Current Adaptive "Dynamic" Combat Camera: https://youtu.be/Eo1jdCksNW4?t=143 - From 2:23 to around 3:40
- The Perfect "Fixed Angle" Combat Camera I demand: https://youtu.be/BjAf_HXSw88?t=1319 - From 22:00 to 24:33
Please give your comments, your feedback or your support, so that if someone from the team reads this, it may happen. I seriously would have liked an option that I enjoy more from the game. GR: Breakpoint has this option in settings menu as "Dynamic / Close / Far" so why not make it in Valhalla as well?
I also made a reddit post if you guys want to check out: https://www.reddit.com/r/assassinscr...tion_for_both/
Thanks... :)
I wished it was an option in all AC games as well. Origins somewhat made it a bit better but Odyssey ruined it. Now Valhalla goes the same route as Odyssey.
How complicated can it be to add this as an option i don't know, but it can't be a burden on devs. I believe they only have to make a fixed angle from the code on "boss battle camera" for all combat situations and voila.
I hope they make it, not at launch maybe but in the first update they'll release. Fingers crossed.
Also I wouldn't mind if they add this support to at least Odyssey and Origins as well, but not by a long shot I suppose![]()
Yep indeed, that's the camera we seek as you can see here https://www.reddit.com/r/assassinscr...&restrict_sr=1 most of the people want an option to bring the camera closer like that and not that diablo or lol looking camera that odyssey introduced and now Valhalla. We hope Ubisoft see this and fix that like they did with Breakpoint
If ubi would give us control over the enemy-number threshold at which the camera pulls out than that would solve the problem.
And give a "close cam" option for the exploration. Like in Ghost recon Breakpoint.
Psychologically its very simple: the closer the camera is, the more you feel "in" the game.
Its very important for immersion.
Originally Posted by Anas-Odinson Go to original post
@Anas-Odinson - I didn't know there are many posts before me, maybe the search tag wasn't broad when I searched it, but I love the fact that many people feel exactly the same as me. I also called it "diablo-esque" cameraThe thing is, I demand a static slightly to the left over the shoulder camera and exploration camera is perfect as it is. If they come up with having a static exploration camera for combat and stealth as well, music to my ears. The only dynamic camera I want is when Eivor gets into interior places and then camera comes even closer to Eivor which fits the situation. I was giving example from Breakpoint in my posts as well, because 1- It is another Ubisoft game, and most importantly 2- It is developed by the same engine as Valhalla which is AnvilNext 3.0 or something. So it can be done.
@topeira1980 - That would work as well, but binary on/off option can be more accessible. Otherwise it would become a "trial-and-error" of constant menu-gameplay-menu loop. One of the things I don't mentioned in my post is that Odyssey and Valhalla's camera offset is a problem as well, Origins did this perfectly by placing the camera closer to the ground (probably torso level) which make the world around us feeling bigger. Whereas Odyssey placed the offset too high (probably eye-level or higher) and the immersion and grounded feel went away. I wished it stayed that way like in Origins.Originally Posted by topeira1980 Go to original post
My only takeaway from demanding camera options is that, it is not a complicated task to ask from the devs. Although I don't know the details about coding or building a game, it felt very easy to do without diminishing budget and resources.
I hope they make it in the first update or sth, I don't expect it at launch.![]()