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  1. #1

    Cannot change build in shooting range ("in combat")

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  2. #2
    Ubi-TheBerry's Avatar Ubisoft Support Staff
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    Originally Posted by Simba501 Go to original post
    Hey there,

    Thank you for the report and clip!

    May I also if you happen to have the Scavenge Skills directive active at the time?
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  3. #3
    Originally Posted by Ubi-TheBerry Go to original post
    Hey there,

    Thank you for the report and clip!

    May I also if you happen to have the Scavenge Skills directive active at the time?
    No directives have been active on my map. I also saw others report this issue on Reddit.
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  4. #4
    Ubi-TheBerry's Avatar Ubisoft Support Staff
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    Originally Posted by Simba501 Go to original post
    No directives have been active on my map. I also saw others report this issue on Reddit.
    Thanks for that.

    Would it be possible to link those reports so we can take a further look into these?

    And are you listed as 'In Combat' regardless of how far back you go?
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  5. #5
    Originally Posted by Ubi-TheBerry Go to original post
    Thanks for that.

    Would it be possible to link those reports so we can take a further look into these?

    And are you listed as 'In Combat' regardless of how far back you go?
    https://www.reddit.com/r/thedivision...nge_in_combat/

    https://www.reddit.com/r/thedivision...range_because/

    I can confirm that you only exit combat if you completely exit the shooting range (i.e., stand in the hallway). If the change is intentional, it would be helpful if you only entered combat while in the weapon part (where you can use weapons/skills). Having to go into the hall way is a significant detriment to quality of life, particularly when making/testing/tweaking builds.
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  6. #6
    Ubi-Swaggins's Avatar Community Manager
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    Hey Simba501,

    Thanks for getting back to us.

    This is indeed a change that was intended by the team to simulate a combat environment.
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  7. #7
    Sorry, but why does the team want to simulate a combat environment?? Its a shooting range. That makes no sense to me. It just annoys me that I always have to leave the range to change change builds when I compare them.
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  8. #8
    Ubi-Houck's Avatar Ubisoft Support Staff EMEA
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    Originally Posted by DeathByCookies Go to original post
    Sorry, but why does the team want to simulate a combat environment?? Its a shooting range. That makes no sense to me. It just annoys me that I always have to leave the range to change change builds when I compare them.
    Hi DeathByCookies!

    Although I cannot comment on the design decision, I can pass your feedback on this to the development team.

    If there is anything else we can help with, please do let us know.
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