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  1. #1

    Help a guy out with legendary weapons

    hello guys i am needing help with these legendary weapons in this game. Ay the moment i have a weapon that dose a DPS of 113 but every legendary weapon i pick up are + crap, the highest one i get is a DPS of 90. How do i get these things into the 100+ range? any help in this matter would be great.
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  2. #2
    Solkard's Avatar Senior Member
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    Sep 2012
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    What level are you?
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  3. #3
    i am lvl 40 SHD 445
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  4. #4
    Legendary = Exotic? Or Gold?

    What type? Where are you getting the DPS? Is your Recalibration Library close to max?
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  5. #5
    I played this game for quite a while before I realized that the damage output from your weapon is quite dependent upon your armor gear. I mean, I knew there were buffs like 8% weapon damage, 6% assault rifle damage, etc. but I thought that the damage value (when you view the weapon in your inventory) was the value BEFORE those things are taken into account. But no, the damage number takes all that into account.

    There is a way in the game's UI to see the raw value -- can't recall and not in front of the game right now. That is helpful for understanding the true value of a drop.

    I presume when you say "DPS" of 90, what you mean is that the damage output of the weapon is 90k, and you are wondering how to get it in the 100k range? To get that kind of damage per bullet (which isn't DPS by the way) is going to require a mostly "red" build. BY that, I mean that you need to have damage (red) as the core attribute o most -- if not all -- of your armor pieces.

    Then you have secondary attributes which are important -- like on the gloves you will usually have x% weapon damage to a specific weapon type.

    Then there are brand bonuses, for example if you wear two pieces of Fenris, that will provide a % increase to assault rifle damage.

    Even beyond damage output, critical hit chance and critical damage are important to your overall power, DPS output, and time-to-kill. I'd say the majority of great builds put a prioroty on crit -- maybe even more than weapon damage.
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  6. #6
    Originally Posted by tcarlisle2012 Go to original post
    I played this game for quite a while before I realized that the damage output from your weapon is quite dependent upon your armor gear. I mean, I knew there were buffs like 8% weapon damage, 6% assault rifle damage, etc. but I thought that the damage value (when you view the weapon in your inventory) was the value BEFORE those things are taken into account. But no, the damage number takes all that into account.

    There is a way in the game's UI to see the raw value -- can't recall and not in front of the game right now. That is helpful for understanding the true value of a drop.

    I presume when you say "DPS" of 90, what you mean is that the damage output of the weapon is 90k, and you are wondering how to get it in the 100k range? To get that kind of damage per bullet (which isn't DPS by the way) is going to require a mostly "red" build. BY that, I mean that you need to have damage (red) as the core attribute o most -- if not all -- of your armor pieces.

    Then you have secondary attributes which are important -- like on the gloves you will usually have x% weapon damage to a specific weapon type.

    Then there are brand bonuses, for example if you wear two pieces of Fenris, that will provide a % increase to assault rifle damage.

    Even beyond damage output, critical hit chance and critical damage are important to your overall power, DPS output, and time-to-kill. I'd say the majority of great builds put a prioroty on crit -- maybe even more than weapon damage.
    wow thanks for this information
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  7. #7
    Way way (2 ways) more emphasis on crit than weapon damage.
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