Originally Posted by
tcarlisle2012
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I played this game for quite a while before I realized that the damage output from your weapon is quite dependent upon your armor gear. I mean, I knew there were buffs like 8% weapon damage, 6% assault rifle damage, etc. but I thought that the damage value (when you view the weapon in your inventory) was the value BEFORE those things are taken into account. But no, the damage number takes all that into account.
There is a way in the game's UI to see the raw value -- can't recall and not in front of the game right now. That is helpful for understanding the true value of a drop.
I presume when you say "DPS" of 90, what you mean is that the damage output of the weapon is 90k, and you are wondering how to get it in the 100k range? To get that kind of damage per bullet (which isn't DPS by the way) is going to require a mostly "red" build. BY that, I mean that you need to have damage (red) as the core attribute o most -- if not all -- of your armor pieces.
Then you have secondary attributes which are important -- like on the gloves you will usually have x% weapon damage to a specific weapon type.
Then there are brand bonuses, for example if you wear two pieces of Fenris, that will provide a % increase to assault rifle damage.
Even beyond damage output, critical hit chance and critical damage are important to your overall power, DPS output, and time-to-kill. I'd say the majority of great builds put a prioroty on crit -- maybe even more than weapon damage.