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  1. #11
    Originally Posted by MadBede Go to original post
    Looks good on paper, but man who really love to click him self to death with pistol
    Exactly.shield build is pointless unless you want to break your mouse in 1 month
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  2. #12
    Originally Posted by Sgt.Danielle Go to original post
    Exactly.shield build is pointless unless you want to break your mouse in 1 month
    Buy a better mouse

    I've played a lot of Pistol & Rifle builds since launch - still on the same mouse..
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  3. #13
    LurchUSA's Avatar Member
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    What did you use to build that spreadsheet?
    Did you find a Division 2 build calculator?
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  4. #14
    Sircowdog1's Avatar Senior Member
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    Originally Posted by yodacat187 Go to original post
    What mods are best for the shield and hive? The only mods I see for the hive affect it if I drop it for the group which I don’t do often since my shield relys on it. The shield mod descriptions don’t make any sense. What is damage per enemy? Do they mean shield health per enemy?
    AFAIK none of the mods matter for the artificer hive while it's on your back passively refreshing the shield.
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  5. #15
    Solkard's Avatar Senior Member
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    None of the builds seem to account for EMP either.
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  6. #16
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Solkard Go to original post
    None of the builds seem to account for EMP either.
    Emp is generally something you can mitigate by playing well. Even with BT special ammo you can work around it if you're careful.
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  7. #17
    Originally Posted by Sircowdog1 Go to original post
    Belstone is not specifically a shield-centric brand. The regen is generally stacked with Emperor's guard and either 3pc FB or a Memento backpack.

    Personally I think you're going overkill on the shield repair. What exactly is there in the game that you would need that level of shield regen for? Facetanking entire rooms of legendary enemies?

    Incoming healing doesn't do jack for you. They changed it awhile back so that it will only effect actual healing effects outside of yourself. So it's a wasted stat for this build unless you switch the hive for a fixer drone maybe? But then your skill repair stats would be wasted.


    As for the gearing choices:

    The combination of Intimidate + Adrenaline Rush and Sawyer's knees is a powerful one. However, consider this:

    Memento will give you bonus armor on pickups to combine with Intimidate, which you will generally get to hang onto as long as damage is hitting your shield and not your armor. You'll also be picking up and additional skill tier(Blue + Yellow) to bump up the health of your shield while increasing the heals via the Hive. With full stacks, you will have gained armor regen and weapon damage that's on all the time without the restriction of standing still to activate Sawyer's. And it frees up your knee slot for Emperor's Guard for additional regen. or to keep your 3pc R&K brand bonus of 40% skill repair.

    I think overall it will result in a more robust build, in terms of damage and survivability, and mobility as well. The tradeoff in gameplay is that you'll have to move to pick up memento tokens to gain access to bonus armor instead of just standing near them, but you won't lose your weapon damage when you move like you would with Sawyers, but also losing immunity to explosive stagger.

    But ultimately it comes down to which playstyle you'd be more comfortable with. I'm honestly not sure which would be outright better. These are just some things to consider.
    Thanks for taking all this time to help me build a better shield build!
    I'll make some adjustments considering your advices. =))))
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  8. #18
    Originally Posted by FeuerSturm2k11 Go to original post
    This is my Shield/DPS Hybrid build, works nice on Legendary Summit with 7 directives:

    Technician for Artificer Hive and "free" Skill-Tier, Memento Backpack, Punch Drunk Mask, 2x Belstone, 1x Ceska Vyroba, 1x Grupo Sombra,
    TDI "Kard" Custom for Skill-Tier and with "Preservation" for additional survivability.
    4x Weapondamage + 3x Armor + 3x Skill-Tier

    CHC approx. 60% - CHD approx. 110% - HSD approx. 150% - Explosive Resistance 20%
    Armor: 1.3million



    Here's a short proof of concept video (1 Floor Legendary + 7 directives):


    Very nice!!!!! I'll try that one too...
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  9. #19
    Originally Posted by MadBede Go to original post
    Looks good on paper, but man who really love to click him self to death with pistol
    I rarely die (so I can pick up my downed buddies), I can « face tank » Rogues agents, and I'm always first or second according to the number of kills.
    So...
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  10. #20
    Originally Posted by LurchUSA Go to original post
    What did you use to build that spreadsheet?
    Did you find a Division 2 build calculator?
    I've made this « sheet » using Filemaker from scratch. =))))
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