(SUGGESTIONS) Ghost Experience / tactics, Skills and something else.

I started a new game in immersive mode and I want to give my experience as a Ghost Recon player from the first game.
To have a realistic and immersive experience I deactivate most of the options such as marking enemy, map, locations and any option that is from the hud. The difficulty in the maximum and other options such as few bandages, always injuries, etc. as realistic as possible or challenging and without teammates, as it was thought and designed for Nomad only.

1. At the start of the game, I played all of Madara's missions without tactics and skills and it felt more natural when shooting, detecting enemy, running, the amounts of objects to use, etc. it felt like a challenge.
I think they should rethink the tactics and skills:
- Tactics should not be mandatory to unlock skills
and these skills must be unlocked and not depend on others. They can depend on the level and number of points to unlock.
- Rethink the skills, since added to the tactics the character ends up having "superpowers" as Holt said.
- Some skills are absurd, like recovering energy, since the canteen becomes obsolete or Nomad ends up running more than a car. (By not using the canteen, you lose that bit of survival that players want).
- Some skills should not be skills, such as parachute, conturnal visions, amount of ammunition, number of objects, etc. I believe that these factors must depend on the backpack we carry, the clothing and equipment such as the anti-ballistic vest.
- Skills such as marking nearby enemies, recovering life and not suffering serious injuries, improved convoy or disassembly of weapons, etc. in immersive mode and for those of us who play without marking enemies is obsolete, they are useless.

2. Bandages become an unused item, forgotten by syringes. They should keep in mind the Alpha version that they showed 2 years ago where it was necessary to use a bandage to heal wounds and then syringes. Then the damage and the place where the damage is suffered must be rethought.

3. I think I have seen the majority of threads with proposals for absolute changes for the enemy AI, it is the most necessary at this point and you should take into account that it is Breakpoint, as its name indicates. Nomad must be chased, hunted, searched, pressured to feel the survival mode they are selling.

4. The physics, some are very good, I congratulate them, but it seems that they are still very stubborn and crude, so much so that they present many problems and the good is overshadowed by the bad. They have games like assassins creed for reference, just for reference, I'm not saying that Nomad starts climbing buildings and cliffs, but in different movements when walking, going over slopes on the side, crouching, etc.

5. The animations and conversations with NPCs is very bad, what if they already had GR Wildlands. For example, Nomad has to interrogate an enemy and asks about the mission or objective and they say: "that's it, I don't know anymore" and the mission is updated. WHAT!!!? Please, the NPC can give the information, they can walk and go talking like assassins or watch dogs, they forgot the "copy and psate".

6. BUGS: There are a lot of those, more than the enemies that appear in Auroa ...

7. AUROA: They created a giant and beautiful map, but it is empty without a soul, please give it life ... (like Pinocchio, with love and effort to give life) ...

I do not remember at this time more, but I will keep updating ...

Thanks and regards, I hope you make GHOST RECON BREAKPONT great.