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  1. #11
    Originally Posted by Goat_of_Vermund Go to original post
    He feels that way as an assassin- at least with pk, shin and roach, the other 4, useful ones could probably fight back more. And he has serious weaknesses- once a bash hero is close and personal, he reverts back to the scottish drunkard clumsily trying to get away.
    Absolutely which I try to counterpunch which Glad to force em on his heels & into defensive stance, but a smart HL will top heavy soft feint roll to his side attack which acts as a dodge to avoid bashes lol. If that smacks you..... then you are in the defense guard hyperarmor combo again.

    Its like i almost miss the kick/grab spammin HL lol. Almost...
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  2. #12
    Originally Posted by MrBdur Go to original post
    Deflects should cancel hyper armor. Period.

    Highlander needs his chain light nerfed. It's pretty silly how fast it is combined with HA.

    Hyper Armor is supposed to be used for well timed trades, not reactions.

    Warlord is, and always has been, the best example of fair Hyper Armor. It isn't immediate. It takes a second to activate. You can't just press heavy in reaction to attacks and waltz through.
    Yeeeesssss bro! Give deflect attacks like Glad's impale a "pierce" characteristic that negates hyperarmor. Nubs who lay on their hyperarmor to win will complain so bad tho lol so i doubt we ever see this but i agree wit u.
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  3. #13
    Originally Posted by abhinandan991 Go to original post
    Yes, if u want to gb him, u have to press the gb button before u can possibly know, he is going to do a side dodge heavy. Which makes no sense.
    And u just cant go into offense against him. And like conq's zone it feels like, now it is the ans to every move u throw at them. U have to bait it out, which makes it less fun after the 10th time in a dominion match
    You make the read, bait it & punish it. Kensei's extended dodge is mad safe if you are going to force into your combo. The extended dodge gives you that second to stop & get rdy for the attack & since he cant cancel it... you can punish it.

    Id say his dodge attack would be a problem if he could it or switch sides, like a Wu Lin hero.

    I think Kensei is perfectly balanced.
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  4. #14
    Originally Posted by MrGrippz Go to original post
    You make the read, bait it & punish it. Kensei's extended dodge is mad safe if you are going to force into your combo. The extended dodge gives you that second to stop & get rdy for the attack & since he cant cancel it... you can punish it.

    Id say his dodge attack would be a problem if he could it or switch sides, like a Wu Lin hero.

    I think Kensei is perfectly balanced.
    No doubt, he is a complete hero and quite balanced, Many r just spamming that move constantly, there is less risk and good reward. Anyway there are thousands of comments and threads about it.
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  5. #15
    MrBdur's Avatar Senior Member
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    Originally Posted by MrGrippz Go to original post
    You make the read, bait it & punish it. Kensei's extended dodge is mad safe if you are going to force into your combo. The extended dodge gives you that second to stop & get rdy for the attack & since he cant cancel it... you can punish it.

    Id say his dodge attack would be a problem if he could it or switch sides, like a Wu Lin hero.

    I think Kensei is perfectly balanced.
    Kensei is balanced besides how safe the side dodge heavy is.

    Its like shaman. She is also balanced except for the bleed bite. It shouldnt be free from gb and shouldnt do so much damage/health regen.
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  6. #16
    I would say Shaman is actually fair to be honest. She is what she was built to be: a glass canon.
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  7. #17
    MrBdur's Avatar Senior Member
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    Originally Posted by Goat_of_Vermund Go to original post
    I would say Shaman is actually fair to be honest. She is what she was built to be: a glass canon.
    I think they should at least allow a player to dodge after a gb throw. All the shaman would have to do is throw, go into her lunge stance, and wait for the reaction dodge. Boom. Success.

    It's sill that its guaranteed on gb.
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  8. #18
    Originally Posted by MrBdur Go to original post
    I think they should at least allow a player to dodge after a gb throw. All the shaman would have to do is throw, go into her lunge stance, and wait for the reaction dodge. Boom. Success.

    It's sill that its guaranteed on gb.
    If I would remove anything, I think I would make it not guaranteed on a light parry. However, I think the guardbreak throw is fair, her guardbreak punish is quite weak normally, and that is the most likely thing she will go for after a bleed is on you. Either way, I think she is qute fair. Basically built around one gimmick, but that gimmick works well.
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  9. #19
    MrBdur's Avatar Senior Member
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    Originally Posted by Goat_of_Vermund Go to original post
    If I would remove anything, I think I would make it not guaranteed on a light parry. However, I think the guardbreak throw is fair, her guardbreak punish is quite weak normally, and that is the most likely thing she will go for after a bleed is on you. Either way, I think she is qute fair. Basically built around one gimmick, but that gimmick works well.
    Hmm. Interesting opinion.

    I suppose I don't really see many shamans winning without it.

    That being said, even when they do land it I can still manage the win sometimes.

    I just personally HATE being hit by it. Lmao
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  10. #20
    It feels stupid to be bitten, because in reality, anyone would shove a sword/dagger/armored fist into her stupid face, and you are likely armored enough to be impervious to some rotten teeth. Gameplay wise, it feels okay.
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