Well, enjoy watching it here. Because it does not exist in the game.Originally Posted by sffrandsen Go to original post
Isn't that the RnD center you rescue madera from, I'm pretty sure the locations in the trailer are in the game since somebody found them on reddit a while back, but to the actual quality, yeah that doesn't exist currently.Originally Posted by CrockfordCK Go to original post
Yes. That location exists. (I should have clarified) The game-play is not like that. The wolves don't hunt you, they don't use tactics like that. They stand in clumps of 3 for eternity. The Icon characters don't look like that. The dialogue doesn't exist. The injury animations and character behavior doesn't exist. The enemy AI doesn't behave like that in combat. Once the fighting starts they all just charge your location. Take down animations are never that smooth. So much else that's just ********. . .
Interestingly enough, whilst this footage is cleary coreographed and smoothed over, I got to see most of those animations in-game when cosplaying as a downed pilot, sometime ago, and much like those 20 or so different takedown animations we never get to see, they're so badly implemented that even if you wanted to play with full injuries, like I did for a while, it's not viable to do so. Also healing is just too cheap.Originally Posted by CrockfordCK Go to original post
It's just overly simplistic and not realistic at all: get shot 1 time ANYWHERE - no effect, 2 times - mildly wounded, 3 times - heavily wounded/pistol only - 4 times- die. As simple as that, everytime, and yes, Nomad will spit blood, cough, fall over, stumble, ear ringing, etc, however it's all so unbalanced.
I found that the better compromise was to keep injuries at "always" and equip the "Relentless" perk, I think it is; where you'd get wounded but you'll never reach the pistol-only stage.
What I'd do, apart from obviously bringing ballistic protection into the game, is to marry it with an injury system that truly takes into consideration where you got shot, in order to produce a damage model and an animation that are adecuate to the injury sustained. Which they could do already if they wanted, the animations are there, and games have been registering damage in this fashion for decades, all BP would require is the system tying it up together.
Systems, something this dev team isn't really into.
This was the most deceptive of trailers. No visuals on glowing loot drops, it gave the allusion that it it was a squad based game (AI or Co-op, not a lone Ghost game), and the dialect and grunts from Nomad and his team were thought to be in the game, and notice how fast Fury picked up Fixit?Originally Posted by sffrandsen Go to original post
Yep, and that's par for the course with Ubisoft, I never played The Division but I clearly remember every trailer they put out for that game was, absolutely not representative of the game.Originally Posted by Keltimus Go to original post
Not necesarily talking about graphical downgrades either, but the mood and the "acting" during those "gameplay walkthroughs", lot's of talking, slow walking around, quietly taking in the atmosphere, which, after watching gameplay footage of the finished product is not what comes to mind of when I think The Division.
EA does the same, most of them do, the thing is that, same as with badly advertized movies (looking at you The Road: excelent film and novel, ruined by it's marketing), it ends up hurting the IP more than helping it.
yes i am also looking for the clue about its trailer desperately waiting for the trailer if i can get it from any where but some one suggested me about it to take guidance from here on this link i am reading the way to go on the trailer.