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  1. #1
    Yankee_LT's Avatar Senior Member
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    Status Effects

    Ok, this is going to sound a little silly to about 98% of the community but here goes. Status Effects are Bleed, Burn, Blind, Electrocute.....basically everything except for the Turret as a mortar a machine gun and using the Drone as a healer, dropping bombs and a machine gun. Is that about correct???


    Thank you.
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  2. #2
    Merphee's Avatar Volunteer Moderator
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    Disrupt and confusion as well. Poison, too, although poison can only be applied from environmental hazards.
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  3. #3
    xcel30's Avatar Senior Member
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    Okay you doubt appear regardign status effect and damage types, status effects are the afflictions that you cause in the enemy that are temporary and scale with the gear stat of "status effect" i know this can confusing.

    The status effect that are in the game are:

    -Bleed, red low damage that always the same no matter hte source, decrease player movement speed, machines are immune to it
    -Burn, does FIRE damage and varies from source to source, enemies get stunned in a fire dance animation but can move, players can't aim)
    -Shocked, blue eletric damage only against machines that does the same tick as bleed damage, completely removes movement from the target)
    -Confused, movement and aim get erratic and somewaht twisted, player can move and shoot, enemies just walk slowly, you can actually see green damage numbers when you destroy a fire extinguisher which causes an confuse explosion
    -Disrupt: EMP that just mess skills and UI a bit, can't use skills, and skills proxies take heavy damage and get stunned for the duration, light blue damage color when you see it on skills, Hunters and Keener have a custom disrupt status effect that makes your skill red in the UI since it has a very longer duration
    -Poison, deals damage directly to health, players cannot cause poison directly through any means, only underground faction and some bounty bosses have access to it, also does light green poison damage numbers.
    -Entrap (definetly forgot): takes away player movement and limits also your aim turn radius temporarly, can be broken earlier by shooting the solid part of with the prompt
    -Blind (also frogot): Removes player vision only showing a flash, enemies walk a bit slowly and confused, but can shoot with an accuracy penalty and still run if their AI demands it

    Explosion causes explosive damage which is an TYPE of damage NOT status effect, so it doesn't scale with that stat
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  4. #4
    dagrommit's Avatar Senior Member
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    Originally Posted by xcel30 Go to original post
    The status effect that are in the game are:
    There's also "entrap" from foam.
     1 people found this helpful
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  5. #5
    xcel30's Avatar Senior Member
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    Originally Posted by dagrommit Go to original post
    There's also "entrap" from foam.
    Guess i'm dumb and sleepy, to be fair it is 2 AM here, but i knew i missed something obvious, also forgot blind
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  6. #6
    Sircowdog1's Avatar Senior Member
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    Things that do not count as status effects:

    The damage over time stacks from the Pestilence exotic LMG.

    The marks caused by sets such as Hunter's Fury or Negotiators Dilemma, or the Diamondback exotic rifle.

    Pulsed targets(not to be confused with Jammer Pulse that caused Disrupt.

    The debuff icons created by the True Patriot set.
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  7. #7
    Yankee_LT's Avatar Senior Member
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    Thank you all for the information.
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  8. #8
    How does the stat "status effect" work? Is it the same as skill efficiency ?
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  9. #9
    Originally Posted by Spawnbold Go to original post
    How does the stat "status effect" work? Is it the same as skill efficiency ?
    It impacts status effects by increasing the strength and duration of the effect. For instance my hive does 1.1mil damage per drone, plus 56K bleed per second for a few seconds, so +10% status effects will boost the bleed damage and duration from the stinger but not the main damage.

    I belive that skill efficiency affects skill haste, skill duration, and skill repair. Not sure what else, I would need to look.
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  10. #10
    According to the patch notes:

    New Attribute: Skill Efficiency
    Similar to Weapon Handling, Skill Efficiency is a new attribute that modifies multiple skill-focused attribute bonuses at the same time.
    +1% Skill Efficiency is equal to:
    +1% Skill Damage
    +1% Skill Haste
    +1% Skill Duration
    +1% Skill Health
    +1% Repair Skills
    +1% Status Effects


    https://forums.ubisoft.com/showthrea...T-September-21
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