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  1. #121
    Originally Posted by CyCzarn Go to original post
    I don't think they will add 1h swords honestly. I've been trying to gauge which place the devs take notice of most so maybe they can just see that we would like 1h swords. I have no idea if they listen to feedback here, others in this thread say they don't and that it's no use. I think the devs mostly listen to feedback on reddit, like they did with the Fate of the Atlantis DLC baby controversy(which I honestly didn't even care about) but unfortunately I notice that moderators on the Assassins creed subreddit like to remove comments that are critical of any newer AC game that don't form part of a general consensus...
    I disagree. People are already catching onto this and complaining on YouTube and reddit. At some point Ubisoft will need to offer some sort of counter argument or just give in. This is already one of the most popular threads.
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  2. #122
    I hope you're right
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  3. #123
    Just saw the vid of a big youtuber about all the weapons you can use. People freaked out about no 1h swords in the comments, so maybe maybe maybe ...
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  4. #124
    On Reddit some posters keep saying there is the Iconic looking Frankish/viking type of sword, that is one handed but it's called a "Viking dagger". I cannot find any footage of this weapon they are talking about, but I'll keep looking. Although I think they must be mistaken because it seems pretty definitive with the answer Benoit gave us.
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  5. #125
    Originally Posted by topeira1980 Go to original post
    The first 4 minutes are with a sword.

    So rare that preview players used it, or the spear.


    What are you guys talking about i looked at the video and at 3:59 female Eivor can wield a one handed "sword" it's called "Hundtoth a fine dagger" but that looks like a one handed sword to me. Maybe back in those days Vikings did call a one handed sword a dagger because those weapons looked small to them ( more like a "dagger" ) i don't know. I'm afraid my knowledge of weapons and history is not that good but that's clearly a one handed sword at least to me she even wields the "sword" later in the video.
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  6. #126
    Well Eivor in the video is using a Langseax which was an Anglo-Saxon and Scandinavian knife that was long but used more like a machete. It had a single edge and looked like this



    The type of sword that's Iconic for the viking age should look more like this. Like it's simple, elegant and most importantly used with one hand. It's pretty fascinating it's an evolution of the Roman spatha that came out of the migration era.



    The Frankish/Carolingian sword it's called, and I can't name a single piece of media about the viking age that doesn't have them in it. Basically it's one of the first things that pops up in the mental image of "Vikings" for a lot of people, so to see it replaced with gigantic two handed fantasy swords is just kinda bizarre. I know AC is never going to be historically accurate, but it would be nice to at least have the weapons be more grounded in reality and authentic. You see NPC's and even Sigurd holding a proper sword in the over view trailer like right here



    If I'm wrong on any of this someone please correct me.
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  7. #127
    Originally Posted by Patricia81994 Go to original post
    What are you guys talking about i looked at the video and at 3:59 female Eivor can wield a one handed "sword" it's called "Hundtoth a fine dagger" but that looks like a one handed sword to me. Maybe back in those days Vikings did call a one handed sword a dagger because those weapons looked small to them ( more like a "dagger" ) i don't know. I'm afraid my knowledge of weapons and history is not that good but that's clearly a one handed sword at least to me she even wields the "sword" later in the video.
    don't judge the weapon by the icon and it's model in the menu. those are completely misleading. the models in AC:O, AC:OD and AC:V change size according to if they are in hand or sheathed or in the menus.
    Also, if the weapon is considered a dagger by the game, it will animate as a dagger and NOT like as sword, which means Eivor will thrust with it and stab, but not swing or slash. if it doesnt animate like a sword than it won't feel like a sword when you play with it.

    Originally Posted by longjohn119 Go to original post
    A big part of the problem and I said this 2 years ago about Odyssey and no shields, is this .... Making a game on a game engine built for these ancient underpowered PS4 and Xbox One consoles means that if you want to add something new to the game you have to take something away .... In Odyssey to add the Spear of Leonidas and all it's functionality they had to remove shields .... In Valhalla the ability to dual wield and have a shield meant something had to be taken away and that something was apparently one handed swords ,,,, NPC density in cities is another thing that had to take a big hit the last few years

    Hopefully once they drop support for these technologically ancient and obsolete consoles this will change .... Having to support these old consoles is the same reason why native 4K @ 60+ FPS is impossible on next gen consoles .... It's not the PS5 and Series X that have the problem it's the game engine is made for low power and low resources (DRAM and VRAM) and has to swap things in and out too much which just kills the framerates

    PS5 and Series X users are going find out first hand what us PC gamers have had to put up with for the last 3 years ,,,,, Having plenty of power but no way to utilize it efficiently ..... And that is not Ubisoft's fault, that is Sony and Microsoft's fault because of their ridiculous 7 year long development cycle ..... There is nothing else in this world that still has a 7 year long development cycle except game consoles .....
    the lack of shield in ACOD was more about the control scheme, how you'd use the abilities and bow and shield, and those didnt fully gell, if to judge by how the game turned out to be.
    But, not including the shield in ACOD and the swords in ACV has mostly to do with the amount of work it takes to include them.
    A shield in ACOD would mean that all animations of ALL weapons would need an alternative to be used with or without a shield. that's a lot of work.
    And a sword in ACV would mean it will need animations for each and, for certain skills etc etc. there's some work to be done.
    But i still think that some animations exist in the use of daggers and axes and even the greatswords that could work for a 1h sword and it's not that much work to be considered too much.

    I just can't fathom who thought that making a shield a weapon is more important than making a 1h sword a weapon. it's the same amount of work, but one of these two ideas is warrented and practically obvious, and the other is some sort of a joke. Did someone at UBI thought that if they didn't include shields as weapons there will be a 13 pages thread about how stupid they were to not do this?!

    Originally Posted by longjohn119 Go to original post
    I'll tell what is even more rare historically .... a frigging Hidden Blade ...... And people being able to dive off 100 ft steeples and land on their backs without a scratch ....

    That's why the historical accuracy argument is and always has been a joke for an Assassin's Creed game .....The game has never been historically accurate since AC1
    that's true. But regardless of what history really showed, in the game itself nearly 90% of all Saxons are using 1H swords. if it's so common in the game world, it should be common for the vikings as well.
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  8. #128
    In my opionion it would totally be fine when they just add smaler versions of the two-handed swords that would use the same animations as the regular two-handed swords. Just editon in speed and damage and the other stats and thats it. With the dual-wielding skill it would be like a regular one handed sword. I think the efforts for this should be not that much. But regardless of this, it would not be cool at all when we would not have regular swords.
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  9. #129
    Originally Posted by topeira1980 Go to original post
    don't judge the weapon by the icon and it's model in the menu. those are completely misleading. the models in AC:O, AC:OD and AC:V change size according to if they are in hand or sheathed or in the menus.
    Also, if the weapon is considered a dagger by the game, it will animate as a dagger and NOT like as sword, which means Eivor will thrust with it and stab, but not swing or slash. if it doesnt animate like a sword than it won't feel like a sword when you play with it.
    As i said in my previous post my knowledge of weapons is not that good it just looked like a one handed sword to me the only thing that was different was the name.

    I was clearly wrong ... oops ... so i will shut up now.

    The only thing that i have to say about the video is that that moving back and forth real quick looks absolutely ridiculous that Jor guy uses it quite often though.
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  10. #130
    Originally Posted by Patricia81994 Go to original post
    What are you guys talking about i looked at the video and at 3:59 female Eivor can wield a one handed "sword" it's called "Hundtoth a fine dagger" but that looks like a one handed sword to me. Maybe back in those days Vikings did call a one handed sword a dagger because those weapons looked small to them ( more like a "dagger" ) i don't know. I'm afraid my knowledge of weapons and history is not that good but that's clearly a one handed sword at least to me she even wields the "sword" later in the video.
    Originally Posted by longjohn119 Go to original post
    A big part of the problem and I said this 2 years ago about Odyssey and no shields, is this .... Making a game on a game engine built for these ancient underpowered PS4 and Xbox One consoles means that if you want to add something new to the game you have to take something away .... In Odyssey to add the Spear of Leonidas and all it's functionality they had to remove shields .... In Valhalla the ability to dual wield and have a shield meant something had to be taken away and that something was apparently one handed swords ,,,, NPC density in cities is another thing that had to take a big hit the last few years

    Hopefully once they drop support for these technologically ancient and obsolete consoles this will change .... Having to support these old consoles is the same reason why native 4K @ 60+ FPS is impossible on next gen consoles .... It's not the PS5 and Series X that have the problem it's the game engine is made for low power and low resources (DRAM and VRAM) and has to swap things in and out too much which just kills the framerates

    PS5 and Series X users are going find out first hand what us PC gamers have had to put up with for the last 3 years ,,,,, Having plenty of power but no way to utilize it efficiently ..... And that is not Ubisoft's fault, that is Sony and Microsoft's fault because of their ridiculous 7 year long development cycle ..... There is nothing else in this world that still has a 7 year long development cycle except game consoles .....
    Originally Posted by longjohn119 Go to original post
    I'll tell what is even more rare historically .... a frigging Hidden Blade ...... And people being able to dive off 100 ft steeples and land on their backs without a scratch ....

    That's why the historical accuracy argument is and always has been a joke for an Assassin's Creed game .....The game has never been historically accurate since AC1
    Originally Posted by FGx1988 Go to original post
    In my opionion it would totally be fine when they just add smaler versions of the two-handed swords that would use the same animations as the regular two-handed swords. Just editon in speed and damage and the other stats and thats it. With the dual-wielding skill it would be like a regular one handed sword. I think the efforts for this should be not that much. But regardless of this, it would not be cool at all when we would not have regular swords.
    i've seen two different one handed axes that had slightly different speeds, and two swords with slightly different speeds. less than 10 points in the speed stat on the menu.
    I dont know how much of a difference that is, but i am really hoping that certain swords will have normal proportions and be faster and weaker. more like Shadow of War or The Witcher 3(as i've said in previous post). it doesnt need to be as fast as TW3, but faster than the 1h axes that ACV has. swords are meant to be balanced and lite and fast and I want a few swords in the game that feel like it. Especially if i am using a shield along with them.
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