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  1. #1

    Aramusha needs a buff

    Why cant ara get a buff? Im tired of being bashed to death and getting light parried because my everything is reactable and can be cancelled with backsteps. Why cant ara get a bash or a special dodge or a dodge attack. Literally anyhting to help him not be a one trick pony. All he has are soft fient on heavy and counter wich is not a full counter or is useful unless your getting lightspammed. It is also just a free gaurdbreak for anyone standing around you whilst you miss your counter. Aramusha needs a buff. Literally any buff would do him good.
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  2. #2
    Aramusha doesn't need any buff, he's fine as he is, he's still one of the heroes doing a lot of damage, his attack chains are devastating if you know how to use them with his Deadly Feints.
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  3. #3
    Originally Posted by Wyrd9- Go to original post
    Aramusha doesn't need any buff, he's fine as he is, he's still one of the heroes who does a lot of damage, his chains of attack are devastating if you know how to use them.
    It is hilarious to say Aramusha is not underpowered, especially from someone who wants to buff the strongest duelist in the game.
     1 people found this helpful
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  4. #4
    Originally Posted by Goat_of_Vermund Go to original post
    It is hilarious to say Aramusha is not underpowered, especially from someone who wants to buff the strongest duelist in the game.
    The Warden is not OP, he is only decent in duels but otherwise he is lacking, try to use him in other game modes such as dominion is totally useless.
    Apart from the fact that it takes courage to call the modifications I proposed "Buff", since I have modified very little of them.
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  5. #5
    Originally Posted by Wyrd9- Go to original post
    The Warden is not OP, he is only decent in duels but otherwise he is lacking, try to use him in other game modes such as dominion is totally useless.
    Apart from the fact that it takes courage to call the modifications I proposed "Buff", since I have modified very little of them.
    Then I am brave. They are definetely buffs.
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  6. #6
    Originally Posted by Goat_of_Vermund Go to original post
    Then I am brave. They are definetely buffs.
    Really man, you are so salty.
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  7. #7
    Originally Posted by Wyrd9- Go to original post
    Really man, you are so salty.
    I am not. I just find it quite pathetic that someone is biased enough to think his S tier top duelist main needs buffs, while also stating that the arguably worst non-assassin hero doesn't.
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  8. #8
    Originally Posted by Goat_of_Vermund Go to original post
    I am not. I just find it quite pathetic that someone is biased enough to think his S tier top duelist main needs buffs, while also stating that the arguably worst non-assassin hero doesn't.
    Aramusha is not OP, but I don't think like you that he is a hero to be thrown in the trash.
    When patch 2.20.2 came out it certainly helped Musha. In fact, I see nearly no nerfs to Musha this patch, only buffs. Even if most of it was global adjustments. You'll notice every other hero received moderate damage nerfs, while Aramusha saw nearly none, and several slight damage buffs.

    All other heroes getting damage nerfs while Musha stays the same. Now his damage doesn't feel so egregiously lower comparatively.

    Light stam costs being lowered to 9 is a large buff.

    Fury Unleashed damage going from 15 to 24 is nice.

    Kick stam cost from 40 to 30 is fine.

    The only thing to do is to adjust the stamina consumption on all the heroes' zone attacks but I already wrote this in the other post.

    As far as the Warden is decent only in duels but if you try it in other game modes it is deficient. That's why I wanted to help him a bit by slightly lowering his stamina consumption.

    And with this I conclude the conversation because I understand that we think differently.
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  9. #9
    Originally Posted by Wyrd9- Go to original post
    Aramusha is not OP, but I don't think like you that he is a hero to be thrown in the trash.
    When patch 2.20.2 came out it certainly helped Musha. In fact, I see nearly no nerfs to Musha this patch, only buffs. Even if most of it was global adjustments. You'll notice every other hero received moderate damage nerfs, while Aramusha saw nearly none, and several slight damage buffs.

    All other heroes getting damage nerfs while Musha stays the same. Now his damage doesn't feel so egregiously lower comparatively.

    Light stam costs being lowered to 9 is a large buff.

    Fury Unleashed damage going from 15 to 24 is nice.

    Kick stam cost from 40 to 30 is fine.

    The only thing to do is to adjust the stamina consumption on all the heroes' zone attacks but I already wrote this in the other post.

    As far as the Warden is decent only in duels but if you try it in other game modes it is deficient. That's why I wanted to help him a bit by slightly lowering his stamina consumption.

    And with this I conclude the conversation because I understand that we think differently.
    Ehm... You are incorrect on the only buffs part: he used to get a top heavy on a heavy parry, two side heavies on a thrown opponent, his top heavy became slower, and his over avarage damage became avarage. He is completely thrash now.

    Warden is an avarage hero in 4v4. Not the best, but totally okay. Definetely not someone who needs any attention right now.
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  10. #10
    So, I am an Aramusha main. he is pretty much all I play, and I stay within the top percentages of players with him typically.
    His kit is a difficult one to balance properly is part of the problem. Much like the PK, a small tweek to him can either destroy him or make him WAY OP.

    My honest opinion on this hero is this:
    He needs a SMALL speed increase to his heavies. Like .35ms

    His dodge has always been crap. You just have to learn to defend yourself with parry; and realize that until they get rid of the shukogi hug spam, if you face one, youre going to lose pretty much 10 out of 10 times. Unlike other heroes with bad lateral mobility, we dont have hidden stances.

    Truth is, his heavy strikes simply need to be faster because his blade rotation IS EXTREMELY predictable during heavy strikes in the rotation (especially at higher levels of play), and forces the player to rely on light spam. And that takes away from his overall kit use.

    His AOE strike, and his full block into heavy, ALSO needs to be sped up. Currently you can get off the first strike SOMETIMES on the AOE, but you MUST stop the second strike in the AOE or you WILL be parried by ANYONE who knows their own hero and get wrecked for two strikes.

    His full block into heavy is simply WAY WAY WAY to slow for the counter it is supposed to be. And so I feel that it should be sped up to be much more difficult to block, as well as being allowed to be controlled directionally so that it isnt as predictable. But, they should reduce its overall damage slightly to compensate for these buffs.

    Overall he is still a solid pickup. But as a Musha main, I can tell you this, PICK YOUR FIGHTS, stick to dominion and other group activities, brawl is still really fun. But do not do duels. For whatever reason, duels are VERY bad for mushas. We just dont do well in them, and its in part to the fact that duels more than any other mode allow for exploitation of specific mechanics against the Aramusha. Like the shokugo hug spams.
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