So, I just saw my Cyborg Kenny vs a Hermes Kenny fight, they both die but Hermes comes back to life. Lag, ok, fine, we all know that. But he is not mind controlled either so is not like he didn't die and the hit was just visual/not recorded, he died and came back to life, else why wouldn't he be mind controlled.
The fight happened by my nk and there were no other units around, nor the opponent used spell or anything.
Would you ever fix this rubbish?
This has happened to me as well during a recent team wars, but in my case it was cyborg vs cyborg. Both hit each other, both died, his came back to life without any MC. Seeing both die, I had just played another card and didnt have the energy to stop his revived CK, so I lost a bar from it.
Feeling like this could be added in here.
I wish I had recorded it, russian opponent (maybe it matters, maybe not), his Pochaontas spawned 2 indan kids at once, I can't tell if he performed the action twice or if the same action summoned two units because just before that there was a short but sudden spike of lag.
Then, following, he took the bar, his units exploded far way, didn't die even though they should have, considering their hp, instead they lagged back to my nk and kept hitting for a second bar, then lagged back where the first explosion had sent them and died.
I would like to scream 'Cheater! Lag abuser! but this game is so rigged I don't neither feel like blaming him.
This is very similar to the Somm blasting twice and the Mecha mind controlling twice recent experiences since it is about using the same charged ability twice and back to back. You might want to look into lag permitting to activate an ability twice, if that's the case, probably related to the above post and to the double hit thing. Not expecting anything but acknowledgment of bug report would already be nice.
I am sick of this as well.. this is just TODAY
SPB causing the same glitches as always
satan hitting stuff out of circles
combusted unit created medusa snake
my mecha timmy killed by inuit deathwish.... without shooting it
followed by them double shot bugging
cards taking too long to appear on the field of play
stuff being "shoved around" for no actual reason.
a lot of these have cost games today... was 8429 before today, now 8062, and a lot of the rank loss was because of things like this... the inuit one cost me a win, ended up drawng.
thyis isn't a new thing... this is month AFTER MONTH
Year after year?Originally Posted by ScottOld Go to original post
Edit: 4 matches with not dieing opponents cards. Reported as lag cheaters, cause only their had advantages
their what had advantages?Originally Posted by sandiego77 Go to original post