I at the Warden would only change this (however, it is only my opinion):Originally Posted by Xx_Monticor_xX Go to original post
The changes I made are not real buff but are adjustments, in my opinion necessary, as we know the Warden is one of those heroes that has no hyper-armor and consumes a lot of stamina so to balance it a little bit I decided to reduce the stamina in these 2 attacks. The rest of his kit is fine.
Warden Double Light:
10 dmg | 500 ms | 9 stm (It's fine as it is)
5 dmg | 100 ms | 6 stm (Bring it to 3 stm. Consumes too much stamina for only 5 damage.)
Ubisoft should also fix the Warden zone attack, it consumes too much stamina for only 13 dmg this attack is totally useless to chain it with a combo since you find yourself immediately breathless, the only way you can use it at best and when you are in revenge mode with infinite stamina.
Warden:
Zone Attack: 13 dmg | 500 ms | 60 stm (Bring it to 40 stm)
Warmonger:
Zone Attack :13 dmg | 500 ms | 40 stm (As you can see the Warmonger consumes less stamina than the Warden, why? Balances this mess Ubisoft.)
EDIT:
I would also add this:
Chained Side Light: 14 dmg | 600 ms | 9 stm (Bring it to: 14 dmg | 500 ms | 9stm)
i think the reason for the high stamina drain is to stop his quick light spam my friend but ya i do agree that damage is pretty low id say maybe 10 per hit with 9 stam for each light
Zone attacks aint meant to be cheep their meant to be strong and easy to pull off sadly they still dont give the r3 option ^_^
it makes me wonder how each zone attack looks one sec im off to go check them both
I started playing FH recently and have been playing only Warden since then. Currently I am at Rep 10 as Warden. At the start, when I was deciding what hero I will main, the choice was between Warden, Warmonger and Black Prior. Was quickly disappointed to learn WM was female only (still interested if they will make male version one day), so the choice was between Warden and Prior. I decided I wanted to become a swordmaster, but now I realize I can only become, like other people said, "a master of shoulder". I am not yet, but honestly, I don't want to. Thinking of switching to BP once I grind enough steel.
From my noob perspective, Warden really lacks chains, his side double lights actually feel like 1 side light. Maybe it's just me, but for the length of his weapon, his advance (distance, I mean) towards the enemy with light attacks are underwhelming. Instead he has to shoulder bash people to death. Other vanguards have proper chains and they can pressure enemy with them. Why does warden have to be so different from them? Why does he deserve that? How that guy even made it to this game without broken shoulders if he kept SBing people prior to it lol?
I don't know if Ubi read posts here and if they do. do they listen to, but I'd at least really like to know if there are some web pages where devs are sharing their plans on balance, reworking heroes or are taking suggestion.