Thanks for the feedback! I've seen some players suggest that his deflect is also one of the best in the game. Do you agree with that as well? I'll be gathering some Glad feedback and sending it off to the team later on this week, so it'd be great to get some more thoughts from you and others on him.Originally Posted by FoxyVi Go to original post
So you are on feedback streak heheOriginally Posted by UbiYubble Go to original post
well glad is fine , he is the only assassin that has a decent deflect, glad zone is problematic sometimes but is a matter of adapting to it again. Glad lights chains are useful now. Assassins in general are in a bad place. Except the loved by devs shaman(pk 2.0)and Zerk (he is decent).
What devs need to look really is kensei low GB vulnerability, dodge heavies spam(safest attack in game literally) and hitstuns/light animations.
Aaaand PK dodge "heavies" absurd damage, making her incapable of doing executions 90% of the time and her zone being considered light.
Zerk have nice deflect its free heavy for him but his lights and faints are too fast. Im playing on mouse and i cant react to any of it. yet i can easly block glad light combo n stuff but this? its too much yet he have hyper armor on everything..so for hero who dont have hyper armor or dodge attack its already lose game.
Problem with gal is olny his stupid wierd but op zone attack..with ccu its very hard to dodge it and when you luckly do, his second part is gonna hit you... And fun part now...its faintable so its very safe..And i will explain something when your guard is for exampe on the left and you predicted glaz zone then even when you dodge his second part gonna hit you no matter what.
With kensei...On PC i dont see much problem with dodge heavy spam cuz i can parry it n punish that but yes his gb vulnerability is very low...
Aaaand pk...Well I agree her dodge heavy is kinda absurd thats true but she got 50/50 top dagger and its 300 ms..gambling is hard and her zone is quick too and it consume very low of her stamina yet 90% of pk i played against was just spamming zone cuz its too fast and its nerly 0% chances to parry it, similiar situation is with tiandi- his zone is to fast and you cant punish it, i can parry warden zone..warmonger zone..orochi zone..even zanhu zone but those 2 heros? Nah..
Originally Posted by FoxyVi Go to original post
Pk zone consumes 50% stamina. More if you feint the second part. And it is the same 500ms move as any other moves. Dagger Cancel is not a 50/50, you have a third option: dodging. But even if it would be, quick math can tell you it is not in pk's favour, especially against a Lawbringer. Her dodge attacks are extremely thrash. I know this is just a personal rant diary, not actual feedback though, so I leave every other false things alone.
If you could take hyper armour of Berserker's chained lights, I would appreciate it. Correct me where I'm wrong but those lights are already unreactable and can be feinted. Do they really need hyper armour as well? I would like more counterplay against him. His excessive hyper armour forces me to turtle until he gasses himself out which isn't fun for me.Originally Posted by UbiYubble Go to original post
Gladiator is fine to me. He could do with heavy-to-light chains for better mix-ups and flow overall.
Originally Posted by Soldier_of_Dawn Go to original post
I wouldn't say Gladiator zone is fine tho. I don't think the second part should be feintable.
yes glad second zone can be problematic , depends on your char.
About Pk the argument is always that her dodge heavies are fine because with the bleeding follow up you can do the same average damage other chars can. But this argument forgets to note that she needs to do two movements, (that costs stamina), she needs to wait 5 seconds to actually do full damage and this "waiting" is in exchange for nothing except for enhanced lights that are slightly useful, also that her follow up causes frame disadvantage, add the logic problem of obtaining executions(exec are very useful in 4vs4 for an assassin). She has more problems but that and the unfair treatment of her zones are the worst.
I and many I think hundreds in reddit proposed since the first week of ccu that this can be adressed by tweak her dodge heavy damage to 10 to 12 raw + 6 or 4 bleed. I propose a 1-2 more damage for her bleeds in adittion of enhanced lights cause we don´t really have much in exchange of the waiting for doing full damage. 17 or 18 for her in her dodge heavy is fair, is not instant and they are two movements involved...kensei can do 16 in his super safe dodge heavy with superior dodge and with much more range and proper dodging (i-frames).
Zerk was my first main, while his hiperarmour is useful indeed, he doesn´t have openers or bashes, has bad reactive defense so in that way is not unbalanced...zone is a very good option select you need to always manage spacing cause his forward movement is the thing making his zone problematic...i can deflect that but yes, it catches me out fairly higher than other zones.
The openers Berserker has are his unreactable lights(not that I fully agree with the philosophy that lights are openers) and his unblockable finisher mixup which can be accessed from a single light. I'm not sure what you mean by bad reactive defense since his defense is no worse than any other assassin, he's very fast, his dodge lights are great for counter attacking, his deflect guarantees a guardbreak, and his zone is a great bail out given it's speed and, as you said, is a good option select.Originally Posted by MayanKingGaming Go to original post