We can manage most of the rogues encounters, but every time it feels like we are throwing stones while receive ICBMs in our heads in return. It's tedious, stressful, unbalanced, unrewarding, in short an completely useless activity which I would be very glad to not have to do anymore. If we'll have the option to be able to block rogues somehow, I'll be the first to do it. At least, until they'll change something, either their super-human behavior or substantial reward that worth the time and effort.
I haven't had any trouble with rogues yet but I've only seen a few and always in normal mode. I've never seen one in heroic or anything.Originally Posted by darkzone.RO Go to original post
If they get scaled way up, I'd just as soon pass. Long drawn out fights for some high end gun is not worth my time.
what? there is literally no faster way to get that amount of loot in like 2 or 3 minutes.Originally Posted by darkzone.RO Go to original post
maybe if you try to solo in your healer build it takes ages
where in this game do you not have cover?
but now i am an entitled dev loving white knight for suggesting to maybe adjust your playstyle to the situation given to you. sorry for trying to help by sharing my opinion and experience of currently only 867 hrs of TD2
Yes, there are faster and better ways to be rewarded, even if you aren't aware of them. And an encounter with rogues doesn't last just 2-3 minutes on Heroic in a group of 4, it lasts way more time. When, or if, you'll be doing once in this way, maybe you figure it out how is this. But let's do what we know best, you'll keep doing rogues, the rest of us we'll do better rewarding and less frustrating activities. Win-win![]()
You could let them kill you or you can just run away, since we have unlimited sprint.Originally Posted by BrainPal Go to original post
Solo is one thing, in group of 4 is completely another thing. At CPs is one thing, in Legendary strongholds or even in Heroic missions is completely another thing. Legendary stronghold in group of 4 = rogues are scaled through the roof. You should try to convince yourself![]()
In open world rogue are Easy,very Easy.
Problems are their loot , that Is the same boring loot of every day.
I think that rogue should drop a "unique" item, like a "token" for roll the secondary attribute ,or things like this.
For example,If kill the rogue, he can drop 1 token, that you can use( and After Is gone) for roll a second attribute in a piece .
Or you could use 2 token to roll talent ,if you have change 1 attribute yet.