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  1. #101
    Originally Posted by tcarlisle2012 Go to original post
    I'm sure this has proven to be a rather contentious question, LOL.

    Here is one answer that I think we can all agree on....

    Can they give us a way to enable an option to "Only have Isac give us a warning if THERE ACTUALLY ARE ROGUES????"

    LOL.

    Enough with the false alerts, you lousy wristwatch!
    If you hear Isac say it, they have spawned but sometimes you have to go find them. They do not always come to you.
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  2. #102
    Originally Posted by tcarlisle2012 Go to original post
    I'm sure this has proven to be a rather contentious question, LOL.

    Here is one answer that I think we can all agree on....

    Can they give us a way to enable an option to "Only have Isac give us a warning if THERE ACTUALLY ARE ROGUES????"

    LOL.

    Enough with the false alerts, you lousy wristwatch!
    There was another thread on this a while ago, and the consensus seems to be that ISAC doesn't give false alerts w/regards to rogue agents. If it says "detected" they spawned, but it seems they have a large scan range and get very easily distracted (or drawn to) other NPCs in the open world.

    There have been a number of times I thought "they ain't gonna show" and then by sheer accident stumbled upon the rogues three or four blocks later in a huge street brawl with other factions.

    If this is indeed the case 100% of the time it adds a cool touch that I wouldn't want to change, but perhaps they could add a special indicator to our HUD to locate them so we can jump into the fight.

    Hey, now that I think about it that change would help the "don't like rogues" players too, because they could simply head the opposite direction and would be pretty sure of not encountering said rogues...
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  3. #103
    Originally Posted by Sock_Monkey Go to original post
    There was another thread on this a while ago, and the consensus seems to be that ISAC doesn't give false alerts w/regards to rogue agents. If it says "detected" they spawned, but it seems they have a large scan range and get very easily distracted (or drawn to) other NPCs in the open world.

    There have been a number of times I thought "they ain't gonna show" and then by sheer accident stumbled upon the rogues three or four blocks later in a huge street brawl with other factions.

    If this is indeed the case 100% of the time it adds a cool touch that I wouldn't want to change, but perhaps they could add a special indicator to our HUD to locate them so we can jump into the fight.

    Hey, now that I think about it that change would help the "don't like rogues" players too, because they could simply head the opposite direction and would be pretty sure of not encountering said rogues...
    If they've been detected, there should be a threat indication on the mini map. There rarely is. It's like saying a building has been detected in NYC. Useless info. Ignore. lol
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  4. #104
    A clan member has been known to use a Scanner Pulse to find them when it's announced. I'd love them to show in map though..
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  5. #105
    xX_RobinHood_Xx's Avatar Banned
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    Originally Posted by LateNiteDelight Go to original post
    A clan member has been known to use a Scanner Pulse to find them when it's announced. I'd love them to show in map though..
    I always use pulse with my dps build.. and sometime.. i just can't find em'
    I do believe it's bugged.
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  6. #106
    Originally Posted by TOKYO_ROGUE_YT Go to original post
    I always use pulse with my dps build.. and sometime.. i just can't find em'
    I do believe it's bugged.
    Possible they are also out of range? Many times I don't find them either, but I did stumble on them more than once several blocks from where I was, meaning they do wander far.

    There's no way to know definitively if the times I didn't find them they never spawned or I was just going the wrong way.
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  7. #107
    Originally Posted by Sock_Monkey Go to original post
    Possible they are also out of range? Many times I don't find them either, but I did stumble on them more than once several blocks from where I was, meaning they do wander far.

    There's no way to know definitively if the times I didn't find them they never spawned or I was just going the wrong way.
    ISAC detected them. At a bare minimum, it should know a direction. ISAC is sensors. Not gut feelings. Detection is done through some kind of physical means. It makes no sense that the mini map can't at least give a direction.
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  8. #108
    BoringPostcardz's Avatar Member
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    Originally Posted by mckrackin5324 Go to original post
    ISAC detected them. At a bare minimum, it should know a direction. ISAC is sensors. Not gut feelings. Detection is done through some kind of physical means. It makes no sense that the mini map can't at least give a direction.
    Exactly!
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  9. #109
    Originally Posted by red2smok Go to original post
    Easy? Pc player I,m betting

    Never had an exotic drop, ever. Your statement implies it’s common ......... not

    I spent 30min fighting 2 rogues, they imho represent everything wrong with BOTs
    They do not beat you via superior tactics, they rely solely on huge increase in armor, damage, movement
    It’s like shooting jelly beans at them, icing on cake you hose them down whole clip and it does not even faze them one bit

    Ubi is known for horrible BOTs
    Difficulty should not be reliant on faster bullet sponges
    30 min for 2 rogue are a problem of your GAMEPLAY, Is impossible , maybe you play with feet or One eyes close. 😆😆


    Seriously.
    I run perfect glass cannon and in 3/4/5 min rogue are dead.
    Are you sure that was rogue and not a Hunter?? Because Hunter are a pain in the ***, a legal cheater.🤣
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  10. #110
    Originally Posted by mckrackin5324 Go to original post
    ISAC detected them. At a bare minimum, it should know a direction. ISAC is sensors. Not gut feelings. Detection is done through some kind of physical means. It makes no sense that the mini map can't at least give a direction.
    I agree completely, which is what I asked for. If the signal goes off we should get an indication which way, and (even better) some kind of notification for rogues - in case there's a lot of activity in the street at the time and ISAC gives enemy indications in multiple directions. I think this change would fix the issue for those of us who want to engage rogues and for others (like the OP) who'd rather avoid them.

    Of course it's just talk and they won't do anything like this...especially not this late in the game's life.
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