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  1. #1

    Aramusha Problems

    Aramusha is so slow and easy to counter and his speed was what made him playable in the first place as he doesn't have as many moves as other characters. after the nerf a while ago it is such a struggle to play as him at all and he is such a cool character in my opinion hes just got wasted potential. A female variant would also be much appreciated because i can imagine that also being really cool. im not saying bring his speed to stupid high levels maybe just in the middle of what is was before the nerf and now. or maybe even a light dodge escape move that does a slight amount of damage like somewhere around 10 damage (a side dodge move similar to Orochis but scaled down a bit).
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  2. #2
    Make sure to buffer all your heavy inputs. It shortens the link in time which allows you to do the BB baits he was capable of pre ccu and also prevents people from being able to stuff your deadly feint mix up.


    Buff wise i'd do the following:

    -Removal of twin vipers and furty unleashed from BB. Twin vipers is the new heavy finisher animation unblockable included.
    -Ring the bell and kick now count as chain starters allowing you to flow directly into deadly feint mix ups.
    -Can soft feint heavy openers into opposite side lights or heavies.
    -Chained heavies can soft feint into kick.
    -Zone attack is now target swappable.
    -Dodging after BB cuts it's recovery short.
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  3. #3
    Originally Posted by Knight_Raime Go to original post
    -Removal of twin vipers and furty unleashed from BB. Twin vipers is the new heavy finisher animation unblockable included.
    -Ring the bell and kick now count as chain starters allowing you to flow directly into deadly feint mix ups.
    -Can soft feint heavy openers into opposite side lights or heavies.
    -Chained heavies can soft feint into kick.
    -Zone attack is now target swappable.
    -Dodging after BB cuts it's recovery short.
    I would add

    - Tempest alternate is now on side dodge
    -Deadly feints are undodgable
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  4. #4
    I actually have a whole thread with quite a few comments covering ways to fix aramusha with a big ol' list of fixes if you want to contribute to that discussion, enough notice and the devs might finally acknowledge it.

    https://forums.ubisoft.com/showthrea...osed-Solutions
    link here ^
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  5. #5
    I like the simplicity Raime's statements, but i still contend he needs some kind of dodge attack or specialization, because dodge specialist was his initial identity that I bought him for.
    it is STILL listed as one of his features in fact on the official website.
    Special Capabilities
    "INFINITE CHAINS
    VERY GOOD SPECIAL BLOCK MOVE
    VERY GOOD DODGES"

    Only infinite chain is true.
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