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  1. #11
    Dislocated from the whole summit experience.

    Had hunters allso spawned pre floor 100, then we could have gotten used to it, but as it aint, fighting up to 5 of them is a huge step up compared to 5 rouges, kinda like 5 rouges scores a 5/10 and 5 hunters scores 11/10. Situation is far, far worse when you run random partys.

    Best move IMO would be to mix in one hunter to the rouge encounters for partys of 3-4 players pre floor 100, to allows us to get used to hunters, and max 1 hunter on floor 100 regardless of party size, atleast for random partys, where you never know what kind of players the game places you with.
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  2. #12
    It follows the same formula of enticing til one goes through the door, riot foam twice in succession for enough time to damage then repeat. Would love to try and play it differently but the prospect of whole floor reset makes you play it safe, even if it frustratingly takes longer than going throuigh the door.

    Maybe if didn't have to start the whole floor again then it would be more fun to retry at the last checkpoint instead. Guess it is a good farming floor if you do wipe I suppose.

    I guess they didn't want people cheesing it through as easily as Rogue encounters where you just throw turrets/drones and tell everyone to riot foam + target the same Rogue when it comes close.

    But the way the floor 100 escalates so much compared is massive for last part.

    It is like doing Legendary Roosevelt Island then after doing Legendary Capital Building - From large areas mission to confined area where you're bottlenecked death.
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  3. #13
    Licher.Rus's Avatar Senior Member
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    Originally Posted by Kaze_No_Jin Go to original post
    For the god shake a full 100 floor in a f***ing building and not even a clue about what we are doing in there? Why are they are here ?What are they doing? Can anyone remove the lead game designer?
    Just imagine this is Massive office and their CEOs meet you at the top

    Yeah, I understand that this guy maybe not playing anymore
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  4. #14
    I have to throw flash bang before they spawn, blind them, then gun the 2 down with Bakers. 50% of the time I can get both right away. Otherwise I get one for sure, then hunt the last Hunter. It's a camping nightmare with others I feel. Small starting room taticts isn't how this encounter should have been, and needs to be re-looked at in a player advantage, not NPC.
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  5. #15
    Imagine_Brata's Avatar Senior Member
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    You should not have to redo the first room, if you die in the Hunter's room. It's just a waste of time and boring. Then I would try to kill hunters in the big room more than I do now and find positions.
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  6. #16
    Ken_Koerperich's Avatar Member
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    It's poo.

    Actually the "WHOLE" thing is poo.

    Target loot that only drops once in a blue moon, with RAINBOW stats, at the bottom of the barrel = poo.

    "WHERE'S WALDO" for the freaking key = poo

    Crate drops 95% of time = poo

    Final floor against Superhuman, skill spamming, instant healing, one shotting you POS's called HUNTERS = poo

    I only did it to get the Capacitor and the Exotic Chest one time....

    I went and completed "recipe" in the open world...way easier, more controllable, and had WAAYYYY better drops....

    Summit needs to be repurposed, or at the least, fixed so it isn't so flkn buggy...
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  7. #17
    N3mB0t's Avatar Senior Member
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    my only thought about it is :


    WHY THE HELL ISNT THE LIGHTING FIXED ON FLOOR 99 ALREADY?
     1 people found this helpful
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  8. #18
    Originally Posted by N3mB0t Go to original post
    my only thought about it is :


    WHY THE HELL ISNT THE LIGHTING FIXED ON FLOOR 99 ALREADY?
    Neutral Lighting setting should be a Directive.
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  9. #19
    desrocchi's Avatar Senior Member
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    Wait, you mean the lighting is not a featur of that room?

    I thought it was meant that way to make it harder.
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  10. #20
    Originally Posted by N3mB0t Go to original post
    my only thought about it is :


    WHY THE HELL ISNT THE LIGHTING FIXED ON FLOOR 99 ALREADY?
    Lots of similar questions, like why does the elevator work on some floors but is clearly inoperative on others? Why does a building 100 floors tall only have two elevator shafts?

    And so on...
     1 people found this helpful
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