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  1. #1

    Need help with organizing enemies + "relations" factors in Story creator

    I have both Cult guards, Kosmos Cultists, and Followers of Ares as enemies that will attack you the player once I click on "launch story" for the quest I created.

    The only problem is that the Ares followers end up attack the cult guards first before anything, when the idea is that they all team up to rush and attack the player.

    Any tips on how I can modify their behaviors so that the enemies can work together? I admit my efficiency is a tiny bit rusty.
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  2. #2
    Hi - I think the easiest way to do it is edit each character....
    If you change the "faction & archetype" for each of the Followers of Ares to Cult they will act like the cult and not attack the other "real" Cult members

    hope it helps
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  3. #3

    Response

    Hmm, it'll be tedious no doubt. But it'll most likely do the trick and it'll be worth the effort. Thanks man!
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  4. #4
    No worries - It's frustrating that the tool is so limited (spawn points and destinations especially) Would have been great to see what the community could come up with if ws more of an old-school editor........ Ah well, better than nothing ;-)
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  5. #5
    dore_dormir's Avatar Junior Member
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    You can also set an attack behavior, and switch the Attackers become allies switch.
     1 people found this helpful
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